The percentage of people who are enjoying this game, it's current difficulty, and current state and direction, is significantly higher (very significantly) than those that are extremely displeased and find everything way too easy. Thing is, the second group is just fifty times louder and makes umpteen times more posts about it on forums.
That's exactly what I meant. People first cleared whole game with only pistol, then whole game with only fists, then whole game with only fists on hardest mode... Then whole game with only fists in hardest mode and never dying. There wasn't anything else after that to make it artificially harder, but there was a whole gaming community who did these things, and competed over who can clear the game fastest with just fists on whatever difficulty. Besides modding having the option to choose artificially harder game mode added years to the replay value.
Never going to log into this garbage forum again as long as calling obvious troll obvious troll is the easiest way to get banned.
Trolling should be.
I think it would suck. There's enough simplifications and generalizations without pie-charts. The one above, far from being interesting or enlightening, is just another one, based on some mass-produced opinion: you don't like WoW? Oh, you didn't kill the LK 25 HM!!111oneoneone. Do you really feel the need for more? Well, good luck with looking at the world through pie-charts, I find it creepy.
wut i would say to them is
take off the training wheels
take off the icc buff
do heroic mode
go play ninja gaiden
Im not sure if youre implying thats how things should be or just how they are.
If we were designing from scratch the better idea would just to have scaling intentional difficulty without needing it to be artificial. Artificial is fine for people who want that sort of thing but it shouldnt be the only way to have it be difficult.
I cannot respect anyone who doesn't like pie charts >< gtfo you freaking pie chart haters ><
Im not sure if that was directed at me or if you were just quoting me.
Id say we are both on the same page.
The game is going in the right direction, I dont care how hard they make hard modes just as long as they allow another mode for people who play this game for entertainment and not as a sport.
I think both things can be true. My guild is far, far behind on progression but I still don't think WoW is difficult on an individual basis.
I don't think there is really that big a gulf in player skill; WoW is complex, but it's not difficult enough for there to be much of one. How hard is it to get out of fire, really? I believe that there are hundreds of thousands, perhaps millions of players who could be in a world first guild, given the chance. The real gulf is in level of skill at the guild level. If you have eight Paragon raiders and the GM's boyfriend is fucking terrible, you're not killing Lich King anytime soon and nothing short of a guild disband will fix it in the meantime. Most guilds aren't able to field their "A" Team at will, and that's the real problem. On most servers, the really good players (several guilds' worth, in most cases) are scattered among the top 20-30 guilds and so none of them are world beaters. The exceptions are home to Paragon and the like.
The Attendance Boss is the hardest heroic encounter in the game for the vast majority of guilds. If there is a truly difficult aspect to WoW, it's putting together and keeping together a guild of quality players. For that, and for actually coming up with strategies instead of watching Tankspot videos, I do admire Paragon and the like. Their actual gameplay? Many, many guilds have people who can do that.