Way to rewrite the point of the blue post. It clearly stated none of those healing talents are valuable at a low level when you're still questing, mostly soloing even.
Also, I disagree, the new system will even explain the purpose of each spec available to you at level 10. Talent trees are incredibly bloated right now, cutting out several of the talents which could just as well be given through Masteries is a plus.
Looks really good, I'm tired of seeing lowbies in instances with 10/10/10 speccs... Atleast now they realize they got to put talents in one tree, rather than all three.
Also, do want new build to see the trees in action and lol at people who are already criticizing (sp? such a hard word) the change
If this is done right i can see this exceeding my expectations im actually excited about this but just to be safe im gonna remain weary.
Finally we'll see only few talent points and we dont have to wait 3 or five levels to gain their full potencial, I think it will be more interesting and we wont have "garbage" points in trees...
I can't wait for these changes!
Every class gets there "This is what it is to be a XXX" abilities at 10 except a shadow priest that doesn't even get shadow form? I'm glad mine is 80, but out of principle I might have to 10^10 migrate.
ItachiZaku - Today
"Every class gets there "This is what it is to be a XXX" abilities at 10 except a shadow priest that doesn't even get shadow form? I'm glad mine is 80, but out of principle I might have to 10^10 migrate."
Another one that dont know how to read, they have already commented on why they wont give shadowform at level 10. You have swp at lvl 10 and thats it. So tell me the point of shadowform? They did say they will prolly give you Mind flay and shadowform at a later level.
"Mind Flay and Shadowform @LVL1x for Shadow
We really wanted to do this, but the more we thought about it, what does a level 10 Shadowform do? Spam Shadow Word: Pain? We'll probably give Shadow priests Mind Flay at level 10 and let them get Shadowform shortly after that."
So u can read it again.
I'm predicting the following specialization abilities
Druid:
Balance - Typhoon
Feral - Mangle
Resto - Tree of Life
Hunter:
Beast Mastery - Bestial Wrath
Marksmanship - Chimera Shot (aimed shot baseline)
Survival - Wyvern Sting
Mage:
Arcane - Slow
Fire - Living Bomb
Frost - Water Elemental
Paladin:
Holy - Holy Shock
Prot - Holy Shield
Ret - Divine Storm
Priest:
Disc - Penance
Holy - Guardian Spirit
Shadow - Mind Flay
Rgoue:
Assassination - Mutilate
Combat - Blade Flurry
Sub - Hemorrhage
Shaman:
Elemental - Thunderstorm
Enhancement - Duel Wield
Resto - Earth Shield
Warlock:
Affliction - Unstable Affliction
Demonology - Felguard
Destruction - Chaosbolt
Warrior:
Arms - Mortal Strike
Fury - Bloodthirst
Prot - Shield Slam
All of beta? By spending all of beta on this does not mean it won't fail.. Like how they for some reason didn't manage to balance DK until how long?
---------- Post added 2010-07-08 at 01:35 PM ----------
Wat? That's just lame.. At least give us hemo
Nuronv, from reading the blues im pretty sure shadowstep will be the ability for sub rogues and they say that the felguard will probably not be the warlock demo ability.
I highly doubt that they would make Arcane Mage the only DPS class to not get a DPS talent in the 31st point spot, if they did that would be the biggest slap in the face to everyone that plays arcane. With that being said I dont know if I should be exictied or scared that Mages are the only class they didnt make reference to in the Blue Post :-|
gj blizz now we are all druids, one tree builds bah
Blizz has already stated that Holy Shock for Pallys will be baseline
you will probably be looking at something even more stupid like the Angel Summon skill
who knows
Chaosbolt is likely, and Unstable Affliction is a possibility (though I doubt it).
Demonology not a Felguard. You are still collecting demons then so giving a demon lock the be-all end-all pet right at the start is asinine.
The Demon tree is centered around beefing or using your pet powers. So any of the talents that beefs pets is most likely to be added: Master Dem., Dem Emp. or Dem. Pact are much more likely candidates to start off with from the start.
They could also emphasize the link with the Demon and give the Fel Synergy, Manatap or Dem. Knowledge talents to give a more dynamic link with the demons.
Honestly I'd love Demonic Pact for early locks. It's currently a signature ability of Demon Locks, even more so then the Felguard or Meta.
You're probably right with that being the reason. However it wouldn't be an issue to balance necessarily because of dual wielding elemental shaman and anything akin to it. What I think is being overlooked is the fact that a shaman can select enhancement to receive the enhancemnt perks like dual wield. However they also receive useless melée abilities and they lose the elemental mastery perks. So would it really be hard to balance an elemental shaman who has melée mastery skills? I doubt it highly. Particularly when said elemental shaman doesn't have it's core class defining abilities.
Personally I disagree with the whole you should feel like your talent spec argument which blizzard also uses to justify their 31 point rule. The system should be you should feel like your CHARACTER. And if that's a dual wielding elemental shaman then they should support that playstyle. I don't see anything wrog with cherry picking. Nothing blizzard does will ever remove players from doing that. Anything competitive requires it.
I think I am going to stop reading forums now, I can't believe how blindly ignorant and passionately retarded some people are.
These changes are 100% for the better, they make each talent point significantly more important and feel paramount to your characters development. Choosing how you will play your character at level 10, rather than getting that experience around 60+ is a massive improvement that will not only bring in a lot of new blood to the game, but let people play characters they might not have thought to before.
Already, I can imagine leveling a warrior as protection will be a lot more fun with sword and board with shield slam, which might put more tanks potentially being in the dungeon tool. Everyone wins from this. Why are people honestly complaining? Why am I even surprised people are complaining?