First, if for some bizarre reason someone either lives under a rock or doesn't read the news on the front page, read this: http://www.mmo-champion.com/threads/...Systems-Update
Now that we all know what I'm referring to, I've decided to make a list of live talents I think will either stay in each respective tree, or be tossed to the wayside. The talents that are tossed will be attained either as new passive abilities from leveling or trained skills (if I'm understanding GC correctly). I'm only analyzing the live talents, as no one knows the fate of the 'new' talents in the current beta build. Feel free to debate/discuss my assumptions.
Mods, if you feel this should be discussed in the stickies, feel free to lock it. I'm making a new thread since this will apply to all 3 trees, and thus is too much of a PITA to split into the current stickies.
STAYING
ARMS
Taste for Blood - Major game changing talent; there's no way in Hell this is being removed.
Sudden Death - See Above.
Juggernaut - Again, see Taste for Blood.
Trauma - I just don't see them making this a passive talent, it's a major debuff.
Blood Frenzy - See Above.
Second Wind - I'm thinking this one will stay, but not in it's current form, and may be moved up into the upper tiers. They want Prot warriors to be interested in some early Arms/Fury talents. This one is a potential candidate.
Unrelenting Assault - The CD reduction/damage increase portion will disappear, but the damage/healing debuff will remain; it just won't be as powerful.
Sweeping Strikes - It's a cool ability, but it's not necessary for an Arms warrior. It only is now because you need it to get MS.
Deep Wounds - I'm iffy on this one. It changes the game, but it's not 'ZOMG AWESOMESAUCE' big to me.
Bladestorm - Duh
FURY
Piercing Howl - Interesting, unique talent.
Blood Craze - It's in a similar situation as Second Wind. Will likely stay, but not as it currently is.
Death Wish - I'm betting DW will probably stay as a talent. Hard to say really.
Heroic Fury - Good, interesting talent.
Furious Attacks - I don't see them giving Fury the passive ability to inflict an MS effect with their attacks.
Rampage - No way this is leaving.
Bloodsurge - It'll stay for sure. However, I sincerely hope to God they make Slam an instant attack; that means this talent will need to change if that happens.
TG/SMF - Yes, I'm including a beta talent. The fact is that it would be highly unlikely for them to dump SMF. Anyways, these are the 31-pt'ers for Fury, so they must stay.
PROTECTION
Last Stand - C'mon, you know this one is staying put.
Improved Revenge - A talent that causes a single target attack to hit two targets is very cool, IMO. Expect it to stay, but the increased Revenge damage will probably be made baseline.
Toughness - If I read GC's post correctly, it's staying. Expect to see it reduced to 2 points, but with the same amount of benefits gained.
Improved Spell Reflection - The decreased chance for spells to hit will be gained passively, but the party wide reflect effect will remain. The name will most likely change.
Concussion Blow - Will be an optional ability; still, a good tool for tanks to have.
Gag Order - It completely changes the function of Heroic Throw and Shield Bash. It's safe.
Vigilance - Optional raid utility/extra threat ability. Perfectly fine as is.
Safeguard - Despite how much I personally dislike it, this ability does affect the dynamic of an optional ability. Will probably stay.....probably.
Warbringer - Cool ability that changes how you play.
Devastate - Staying, end of discussion.
Critical Block - This one is really hard to say. It could honestly go either way.
Sword and Board - The proc effect stays, the increased Devastate crit chance gets baked in.
Damage Shield - Stays, but is changed to reflect damage based on your AP.
Shockwave - Duh
LEAVING
Deflection/Anticipation - GC heavily hinted towards Deflection going the way of the dodo, which means Anticipation would follow.
MS/BT - Already confirmed by GC.
Flurry - I dunno, it just feels too passive to stay as a talent. It'll probably be a trained passive skill.
Iron Will/Tactical Mastery - They're just too passive to stay, IMO.
Weapon Specializations - These were already gone in alpha. Two Handed Weapon Specialization is now joining them.
Shield Specialization - Very passive, I'd be shocked if this wasn't made a passive bonus for Prot.
Shield Mastery - With the changes to how block works and the removal of SBV, this one was already in trouble. Add to that the fact that it's entirely passive.....adios amigo.
Anger Management/Endless Rage - AM has already been confirmed by GC; it only makes sense for ER to eventually be gained as a passive bonus.
Intensify Rage - Yawn, a boring, passive CD reduction talent.
The "+10% damage for 12 sec" talents - I'm willing to bet these will be trained passive skills. Hopefully, Enrage won't be as terrible as it is now.
For the rest, if it increases damage, crit chance, or reduces a CD, be prepared to give a eulogy for it come 4.0.
As you can see, I'm wagering that out of all three trees, Protection will retain the most talents. This shouldn't be a surprise to anyone; Protection is widely considered to be an extremely well made and organized talent tree. Arms is decent, and Fury is just....horrible. If you were a brand new player and were to look only at the upper tiers of each tree, you would most likely assume that the Fury tree is focused on having a warrior scream at people. That's how convoluted and incoherent the design of the Fury tree is.
Anyways, thought/opinions/suggestions?