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  1. #1
    Stood in the Fire raziel083's Avatar
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    New 31 tp added but not described

    Referring to ret btw, if you look at the front news page the have the new talent builds up for all the classes including the initial lvl 10 abilities you gain. If you look down ret tree there's a 31 talent point called Divine retribution. No description of it though. Check out what they changed on a couple of other abilities too. Pretty interesting.

    ---------- Post added 2010-07-14 at 03:23 AM ----------

    Even though, these are due to change...or subject to change....there's a couple of things that are odd. Sanctified Retribution has 3 points to put into it. Are they going to change the values? or the amount of points? My other thing more of a concern and wtf? type thing is why is imp crusader strike deep into prot tree?

    ---------- Post added 2010-07-14 at 03:37 AM ----------

    sorry about the thread...was all giddy with excitement forgot there's the cata ret paladin thread already. Sorry Ronark :P
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  2. #2
    all i can say is prot in BGs is going to be amazing.
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  3. #3
    Quote Originally Posted by Remnas View Post
    all i can say is prot in BGs is going to be faceroll.
    There ya go. Much better.
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  4. #4
    Deleted
    All I can say: Seal of Retribution

  5. #5
    Quote Originally Posted by DissPanda View Post
    All I can say: Seal of Retribution
    All I can say: Cleave on the PvP seal so I can break CC all day...yes! lol
    Here's my user friendly signature...enjoy.

  6. #6
    Quote Originally Posted by Sunstrikeisretlawl View Post
    All I can say: Cleave on the PvP seal so I can break CC all day...yes! lol
    You're assuming there won't be a glyph for it.

  7. #7
    Quote Originally Posted by Vellin View Post
    You're assuming there won't be a glyph for it.
    You both assume it will remain the pvp seal.

  8. #8
    am i the only one worried about not seeing benediction in the talent tree? that's 10% more mana cost on our attacks

    i also like the sanctified wrath talent, will increase our burst a bit

    oh and the new art of war reduces holy light instead of FoL... will increase self healing by a lot... but then again, mana issues
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  9. #9
    Bloodsail Admiral Xeraluin's Avatar
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    i am sadfacepanda, except of the unknown divine retribution, we have ZERO new abilities. even though GC stated around 3 new abilities.

    honor... no matter how dire the situation is, never forsake it!
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  10. #10
    Relax, we will probably see them in the next few builds.

  11. #11
    Bloodsail Admiral Xeraluin's Avatar
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    i wonder if DS is a placeholder or if it'll stay. have i missed some confirming that or?

    honor... no matter how dire the situation is, never forsake it!
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  12. #12
    The Patient Suliso's Avatar
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    Quote Originally Posted by Xeraluin View Post
    i am sadfacepanda, except of the unknown divine retribution, we have ZERO new abilities. even though GC stated around 3 new abilities.
    Counting the talents, Prot and Holy both have 20.
    Ret only has 17, I think they will add it in the next builds.


    PS:
    Also if you would put all points in one tree, Holy/Prot has 42.

    Ret has 39 so there are also 3 points missing.

  13. #13
    Quote Originally Posted by Vellin View Post
    Relax, we will probably see them in the next few builds.
    GC posted saying that DS would not be a level 10 talent so.... I'm assuming Ret will change a lot in the future.

  14. #14
    So we get DS moved back in the tree, WE probably get Seals of Retribution at lvl 10 when we invest our first talent point.

    And we need to get our promised interrupt.

    But what could Divine Retribution be? They wanted a single target ability for the bottom of the tree, so I am thinking something like:

    Divine Retribution: Instant Strike that deals Holy damage equal to 70% of your weapon damage. Striking a casting target with Divine Retribution will interrupt the cast and silence them for 2 seconds and also deal an additional 20% holy damage. 10sec CD

    So it will scale with our mastery (that increases holy damage.) It will give us an interrupt (like promised). It follows the general idea of what they had on PTR for a while only then it was with CS. It allows paladins to make errors and therefore be less faceroll

    (crap paladins will spam that ability for damage, while good paladins will be able to use it more on casts therefore interrupting and dealing more damage, while crap paladins wanting to interrupt will prolly wait to long with using it and therefore lose dps)
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  15. #15
    Stood in the Fire Contion_BB's Avatar
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    Quote Originally Posted by Sindy View Post
    GC posted saying that DS would not be a level 10 talent so.... I'm assuming Ret will change a lot in the future.
    Paladin (Forums / 3.3.5 Talent Calculator)
    Paladin - Holy
    Invokes the power of the Light to protect and to heal.

    * Holy Shock
    * Meditation
    * Healing Bonus


    Paladin - Protection
    Uses Holy magic to shield himself / herself and defend allies from attackers.

    * Avenger's Shield
    * Touched by the Light
    * Vengeance


    Paladin - Retribution
    A righteous crusader who judges and punishes opponents with weapons and Holy magic.

    * Two-Handed Weapon Specialization
    * Divine Storm
    * Sheath of Light
    * Divine Purpose
    Its says right there is the most recent front page updates that Divine storm WILL IN FACT be a lvl 10 skill learned when specializing as ret
    Last edited by Contion_BB; 2010-07-14 at 04:56 PM.
    Originally Posted by Zarhym
    Was that uninformative and anticlimactic enough? .

  16. #16
    Quote Originally Posted by Contion_BB View Post
    Its says right there is the most recent front page updates that Divine storm WILL IN FACT be a lvl 10 skill learned when specializing as ret
    I can read. But maybe you're right. Maybe because it showed up on the front page of updates it can never be changed.

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  17. #17
    Quote Originally Posted by Contion_BB View Post
    Its says right there is the most recent front page updates that Divine storm WILL IN FACT be a lvl 10 skill learned when specializing as ret
    Yeah, next time do some more reading, b4 posting. GC already said that paladin talent trees are not that far along and that they do not reflect the latests updates (such as DS back in the talent tree etc)

    Quote Originally Posted by Cardolan View Post
    I personally have more faith in Blizzard than to implement something like that.

    Anything that requires you to interrupt in order to get maximum damage means you're not at maximum DPS in fights against bosses that don't cast, if somebody else interrupts, if the boss doesn't cast often enough, etc.
    Quote Originally Posted by Prentice View Post
    True interrupts need to be off the GCD and shouldn't deal damage.

    You are both right.....But I don't like the idea of having a cloned interrupt ability. Rather that it would have some new and refreshing mechanic added into it.
    WoW characters that need/deserve to get killed/punished/otherwise removed from the story: Tirion(dead now), Thrall, Malfurion, Sylvanas(soon?), Jaina, Tyrande

  18. #18
    Herald of the Titans zcks's Avatar
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    Eh I'm still worried they will go back on their word to lessen all the hard counters in pvp. At the moment all the other ranged classes are getting more ways to kite & CC while all the other melee classes are getting more ways to either CC, self heal etc.. While in the mean time we are losing our ability to dispel magic.

    Sure we might have slightly better healing but those heals will still be no where near as powerful as a real healers due to ret mastery not boosting healing, and what good is more healing anyway if it makes us go oom and we still have no way to get into melee.

    Frankly I was hoping for a talent in ret that reduced the mana cost on holy shock in exchange for reducing the healing it does, with less healing potential they would need to give us a reliable way to get into melee & stay there. Something like changing pursuit of justice from being complete crap to oh say making hand of freedom immune to dispels and causing it to give a decent run speed boot when used on yourself.
    Depending on how weak the run speed boost was maybe they could even change seal of justice from being rng stuns to having it cause all attacks to daze the target. That would make us chose between more damage and being able to stay in melee range in pvp.
    The way balancing for WOW PVP works is allot like American politics.
    1: Be lazy & ignore problems till the yelling is so loud your cant concentrate.
    2: Refuse to do the things you have Said need to be done, then make up reasons why they cannot be done.
    3: Lay the blame for problems on someone else even when it's your fault because you did all of the above.

  19. #19
    Herald of the Titans zcks's Avatar
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    Eh personally I'm hoping they don't go back on their word about trying to reduce the sheer amount of hard counters in pvp. The only way to do that is to give ret a bot less healing then it has on live & give it better ways to get into melee to compensate.

    So far they have not done this at all, and it's not like it would be all that complicated. All they would need to do is keep flash of lights mana cost the same as it is on live but then give ret a talent that reduces the mana cost in exchange for reducing the healing it does.
    Once healing potential is lowered they could go about giving ret reliable ways to close distance & or stay in melee range like say changing pursuit of justice so it makes hand of freedom immune to dispel & buffs run speed when used on your self & or changing seal of justice so instead of RNG stuns it causes all attacks to daze, that would give ret a choice between more damage or being able to stay in combat range.
    Hell they could even change judgment of justice, cause it to do less damage in exchange for actually snaring the target.
    The way balancing for WOW PVP works is allot like American politics.
    1: Be lazy & ignore problems till the yelling is so loud your cant concentrate.
    2: Refuse to do the things you have Said need to be done, then make up reasons why they cannot be done.
    3: Lay the blame for problems on someone else even when it's your fault because you did all of the above.

  20. #20
    So it will scale with our mastery (that increases holy damage.)
    Ugh, i love holy damage but i hope we don't have to cap spell hit. >.<

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