Originally Posted by
_leander
At first glance I have to admit that I loved the new talent trees. Then I started to make hypothetical builds out of them. Now, I realize that they aren't final and many things will change, but the trees are so exceedingly dull when you make builds out of them that it seems pretty odd. Particularly for PVE builds.
Here's my step by step to creating a PVE build with the new trees:
1. Pick your main tree.
2. Look at the other trees and pick out the tier 1 and 2 talents that apply to your main tree and take them.
3. Allocate all additional points into the PVE talents of your main tree.
You will find that you have exactly enough to get the talents in the two other trees that you want while then taking all PVE talents in the main tree. There are a couple exceptions where the class can't even form a coherent build (Discipline Priest comes to mind), but that's for the most part what we have now. The cookie cutter builds are so obvious that it's silly. Other exceptions for trees with filler.
Druid:
Resto Druid - 9 PVE healing talents in Balance, 32 in Resto
Balance Druid - 5 PVE DPS talents in Resto, 33 in Balance +3 if OKF works on AOE
Cat Druid - 5 PVE DPS talents in Resto, 36 kitty talents in Feral
Bear Druid - 3 PVE tanking talents in Resto, 38 bear talents in Feral
Warlock:
Demonology - 7 PVE talents in Destro, 32 PVE talents in Demo +2 filler to get down tree
Destruction - 8 PVE talents in Demo + 1 filler (surv), 28 PVE talents in Destro +3 filler +1 leftover
Affliction - 6 PVE talents in Destro, 2 in Demo, 31 in Afflic + 2 filler
You can do this for pretty much every class. Vanilla worked with the 31 point trees because we had 51 talents to work with. With 41 talents the builds are laughable as the trees are designed specifically with cookie-cutters in mind. It sucks that Blizzard has decided to implement a system for Expansion #3 that is obviously intended for Expansion #5 when talents will be as fleshed out as they were in Vanilla. Very disappointing to me.