Originally Posted by
Psilo
Here's the situation with Balance Druids:
Player X rolls a Druid and thinks that being a tank or healer would be awesome. They come to find out they are terrible at both and don't want to put in the work to become better at their class. They go Balance, feel like they are accomplishing something when they get automatic invites to raiding guilds (that they otherwise wouldn't be able to get into if they played a Mage or Warlock). They enter battlegrounds and melt faces with Starfall (1 button, fire and forget, no cast time, not channeled, hits everything in a huge radius with splash damage). In other words: Bad players flock to playing a Boomkin and make it look easy.
However, I actually think they have a high skill cap because of the nature of their abilities and "rotation," and the change to Eclipse is going to augment that even more. The same could be said about Arcane Mage - easy to play, but when you're focused on Damage Per Minute (DPM) instead of DPS, it opens up a very different perspective from, say, a Fury Warrior that has nearly 100% uptime on abilities and doesn't have to try to "balance" anything.
I look forward to playing a Boomkin in Cata, including the Eclipse change. It will be a unique challenge.