I felt the need to post my thoughts about the DK changes, or at least my understanding of them.
I am a blood DK. A good one. I've played since classic but switch to DKs because it looked like they'd be awesome, and they were. I freakin love the class. I think they are WoW's masterpiece. The dual resource system is fantastic. The difference between a good DK and an awesome DK is knowing exactly which button to press at exactly the right time. It's frantic and requires solid concentration and awareness of your class. It's fun.
Right now, bad DKs do ok in raids. They come top 5-8 damage or thereabouts and they're like 'hey, look at me, I am uber!'. They also don't know how that other DK in worse gear out-DPSes them by a couple of thousand DPS, but they don't REALLY care. 5th is awesome....right?
Dumbing the class down to allow for 'a little more breathing space in the rotation', is a bad, bad move.
Once done, bad DKs and awesome DKs will sit next to each other on the meters and the bad DK will be thinking HAHA I FREAKIN ROCK MAN WOOT while the awesome DK is wondering what happened to their class and how long it'll take to level a warrior.
And another thing. Blood will be tank. Frost will be magic damage and dual wield. Unholy will be a warlock/hunter hybrid. Where, pray tell, is the big hitting bad-ass DK? The massive axe that'll hit with a vengeance? If I was reading up on the classes now and picking one, I'd give DKs a swerve for Cataclysm and probably go warrior. If I'm just going to button mash with yawn time in my rotation anyway, I may as well do it with TWO axes.
Q, out.