Cataclysm Guild UI Mini Preview
The Guild UI has been disabled during last night's maintenance but I guess a few people want to see how it looks for the moment. Not all parts of the UI are available yet, and I'd rather wait for the official launch on beta servers before I start posting because it looks like they're still changing a lot of things. Hopefuly it will be fixed on beta servers very soon.
Cataclysm - Reforging in Beta
Reforging was added to the official patch notes after last build's update and people keep asking how it works on beta servers. The answer is simple, it doesn't. The UI just doesn't work and it will most likely be included in the next build, the only thing in-game for the moment is the Thaumaturge who will reforge items for you.
Raid Buff / Debuffs Design
Originally Posted by Ghostcrawler
Here is the raid buff / debuff design as it stands today. I did not include Hunter pets or resistance auras. This is not set in stone.
Also, very glad they're taking a look at the buff system. Having to juggle various improved buffs was annoying. Nice to see that they're consolidating buffs that do the same thing (commanding shout and fort) into the same buff and getting rid of the Demo Pact mechanic.
Then Boubouille broke the guild tho...
Guild changes are indeed very nice, easy to manage everything.
Some small bugs occur like:
- zoning will trigger a chat message about learning 1st guild talent all the time. You have learned Fast Track (Level 1)
- guild bank gets stuck after putting stuff in or trying to get it out.
Gunmist - I have no clue how many members guild window will show now, but my bet is everyone in it. There is not real use for that, since guilds are not that big now.
New GuildUI looks nice.
But hopefully non-shadowpriests still get something additional besides health. =<
I think disc is keeping the 3% damage reduction and holy the 10% physical damage redction. Probably not mentioned since they're not "buffs" like these but more proc based and not guaranteed to be up all time.
Now they have to remove the hybrid tax after giving major buffs to pure classes. It makes no sense having shamans, druid and so on doing lower dps than mages, locks, rogues and hunters when they don't provide unique buffs. You do a raid with tanks, healers and dps not with tanks, healers, pure dps and hybrid dps..
Wait...what?From where did reforging come up, is this going to be a new profession or not, it looks pretty good.
Where were you the last 1,5 years?
At first they wanted to make LWs BSs Tailors be able to reforge the according type of armor.
You can only reforge secondary stats and spirit, so no STR, STM, AGI and so on.
Since it was hard to implement and would have made professions unbalanced, they made an NPC for this.
SV hunter buffs: 20% MELEE haste, and REPLENISHMENT. What the fork! Hunter = Ranged | Replenishment = Mana != Focus...
Every spec that brings a buff is good for itself... This is seriously stupid.
Edit: Give the 20% Melee speed to Assasin rogues, and give SV 8% spell damage (with arcane shot, fire traps, explosive shot, poison shots and black arrow it fits better). Remove Replenishment from SV, because without it still 4 classes will bring it.
And then we still have expose weakness, which i think... will be a random debuff most useful on the target, so it will be balanced that way.
Edit2: Or even better: Merge ranged weapon haste with melee haste, and everything is fine. (xcept replenishment)