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  1. #1

    New Fury Talents 12644

    So I wondered what other fellow Warriors thought of the new changes in the beta build.

    •Enrage is now a Tier 2 talent. Down from Tier 3. Changed to - Your melee hits have a 3/6/9% chance to Enrage you, giving you a 3/7/10% damage bonus for 12 sec.

    This I was totally expecting and I'm honestly glad it was done. A lot of beta Warriors have been complaining their damage was bad and granting an Enrage based on damage taken, considering we won't take much unless they plan to add very heavy AOE intensive fights, was kinda silly.

    •Die by the Sword (Tier 5) *New* - Increases your parry chance by 100% for 4/8 sec whenver you are brought to 20% health or less. This effect cannot occur more often than once every 2 min.

    •Rude Interruption (Tier 2) *New* - Successfully interrupting a spell with Shield Bash or Pummel increases your damage by 5% for 30 sec/1 min.

    Personally I think these abilities are pretty toss. I can see they want Fury to be able to PVP, but we pretty much have to take one of these to progress down the tree. Again though I was expecting something like this. They said they wanted talents that weren't all mandatory and I think Fury still had a lot. Still I didn't expect them to be this... crap.

    •Unshackled Fury *New* - Increases the benefit of abilities that cause you to be enraged or consume an enrage effect by 80%.

    I'm not quite sure what I make of this. I think it's probably going to have to be something I test first, before I can really pass a judgement on it, but if it works the way I expect it should be pretty nice.

    Putting this in here cause it's cool.

    •Colossus Smash *New* Battle / Berserker Stance - Smashes a target for weapon damage plus 120 and weakens their defenses, allowing your Mortal Strike, Heroic Strike, Bloodthirst and Overpower
    to bypass their armor for 6 sec sec. / 30 Rage, 5 yd range, Instant, 20 sec cooldown


    This I'm actually excited about. I can't however find any information on it in the Warrior section, like what level it's learned etc. I'm guessing it maybe the new 83 ability, but who knows. I think this has great potential if you manage to chain a Bloodthirst and Heroic Strike into the duration of the debuff.

    I'm kinda disappointed that they removed talents like Armored to the Teeth and Fury in the Blood though. I really liked the look of Fury in the Blood and Armored to the Teeth was always pretty nice.

    Anyone else's thoughts?

  2. #2
    Quote Originally Posted by Ramenz View Post
    I really liked the look of Fury in the Blood and Armored to the Teeth was always pretty nice.
    How was AttT nice? It was the definition of a bland talent. A mere crutch put in as an incentive to wear plate instead of leather. Good riddance!

    And while fury in the blood sounded nice, it felt very clumsy on the beta having to manage enrage uptime. Remember the early Rampage talent (stacking AP buff)? FitB felt worse. Even moreso because Berserker Rage used a precious GCD slot.

  3. #3
    I love ALL of the changes (except removing AttT)..
    -Enrage, GREAT now we dont have to stand in fires for DPS :P...
    -Die by the sword, well it certainly helps Fury PvP which was/is in a position where it really needed some attention.
    -Rude Interruption, I completely support these kind of talents. A lot of people just don't interrupt out of laziness, especially in PUGs Im always doing like 80%+ of the interrupting.
    -Unshackled Fury What's not to like with this? Enrage goes from 10%->18%, Death Wish 20%->36%, Enraged Regen 30%->54%, more rage from Berserker's and Bloodrage... Also for PvP it increases Blood Craze by a nice bit.
    -Colossus Smash sounds nice, but mostly for Arms. If it doesn't hit with both hands I think BT, H and that Enrage-attack will have prio otherwise and with 2x 3s CDs and a filler it could only top Slam in terms of DPS. Unless bosses have that much armor that the increased BT damage makes up for the offhand hit from the Enraged Attack.
    -Fury in the Blood, we already saw this coming as it's been announced a few times. I didn't like the design either, way too situational and it took away the initial uses from the spells for damage even when you didn't need it anyway.

    Overall Verdict:
    These changes make me look positively towards Cataclysm Fury, I already liked the way they were going with Arms.


    Edit:
    Remember the early Rampage talent (stacking AP buff)? FitB felt worse.
    I LOVED TBC-Rampage... I was so sad when they took it and turned it into a raid buff. It was one of the spells which I enjoyed most, for some reason.
    First Rule of MMO's:
    -Those who have accomplished less than you are noobs.
    -Those who have accomplished more than you are no-lifers.

  4. #4
    Quote Originally Posted by Ramenz View Post
    Personally I think these abilities are pretty toss. I can see they want Fury to be able to PVP, but we pretty much have to take one of these to progress down the tree. Again though I was expecting something like this. They said they wanted talents that weren't all mandatory and I think Fury still had a lot. Still I didn't expect them to be this... crap.
    Kinda disagree about Rude Interruption. Thnk a trash pack with caster in it. Think Deathwisper. Think Valithria. Think Jaraxxus. Kick them or kick the adds, and profit +5% extra damage for 1 minute ! That's HUGE ! 5% is huge. Also makes you WANT to use pummel, which is good because there isnt many people left to kick nowadays, unless they are specifically asked (and they still whine about it xD)

    Die to the Sword is fun, imo. Not usefull for PvE bosses, grant you that. But very good PvP wise, or for 5m too.

  5. #5
    Armorted to the Teeth was just a nice bread and butter talent to get a bit of extra attack power.

    Like I said though I did expect these changes. I knew Fury in the Blood would go because they said they don't want us spamming the thing. Still I would have liked to have been able to test it, just to see how it felt.

    Colossus Smash does sound nicer for Arms, I agree, but I still think we will see it in part of a Fury rotation. An example is you're enraged, Raging Blow now has a 6 second cooldown so you hit Colossus Smash for weapon damage +120 and then chain your Bloodthirst and Heroic Strike into the debuff duration. Should be easy considering the cooldown on Bloodthirst was lowered to 3 seconds and Heroic Strike is only a 3 second cooldown. By that time Raging Blow has or is ready to come off cooldown.

    I think the reason I have so much hostility towards Rude Interruption is the fact that it's entirely situational. I mean if you're going against none caster mobs it's just a waste. I see it as more of a PVP talent, however out of the two I'd probably go for Rude Interruption as a PVE talent and then take something like Skirmisher.

  6. #6
    Quote Originally Posted by suicuique View Post
    How was AttT nice? It was the definition of a bland talent. A mere crutch put in as an incentive to wear plate instead of leather. Good riddance!
    You might remember Blizz stating that Warriors wearing leather instead of plate was not according to their plans, so removing talent that promotes plate is strange move.

    credits: Supernerd

  7. #7
    Quote Originally Posted by Grimsdott View Post
    You might remember Blizz stating that Warriors wearing leather instead of plate was not according to their plans, so removing talent that promotes plate is strange move.
    Nah, it's okay because in facts they added a talent that promotes plate.
    http://db.mmo-champion.com/s/86101/p...pecialization/

  8. #8
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    Aye, this looks really nice! Also, changing Enrage and the cooldowns of Raging Blow and Bloodthirst was a good move in my opinion, because this way they'll fit better together.
    Notice how Colossus Smash (awesome name btw, hope it gets a nice animation too! :3) Doesn't affect Raging Blow, which means that even if we're enraged, we'd pass on Raging Blow to get more out of 100% ArP Bloodthirst and Heroic Strike until the debuff wears out, which is BT-HS-BT (Atleast I think so, feel free to correct )

  9. #9
    So many rogues will die by the sword in Cataclysm.

  10. #10
    Quote Originally Posted by Kekbur View Post
    So many rogues will die by the sword in Cataclysm.
    LOL so true!

  11. #11
    Kinda disagree about Rude Interruption. Thnk a trash pack with caster in it. Think Deathwisper. Think Valithria. Think Jaraxxus. Kick them or kick the adds, and profit +5% extra damage for 1 minute ! That's HUGE ! 5% is huge. Also makes you WANT to use pummel, which is good because there isnt many people left to kick nowadays, unless they are specifically asked (and they still whine about it xD)
    Maybe fury warriors will actually interrupt the spell flingers in OK now, instead of looking like dumb shits when I call them on it, coz the spell flinger just got off his ability that reduces my health by 80%

    http://www.wowhead.com/spell=59102

    Yes it's a fucking ability, and it would be nice if the DPS did something about it, like bloody interrupt it!

  12. #12
    I would expect that you will see all the talents that increase AP from armor to go away across the board, simply because they are doing that jobs with specializations. If one needed more incentive to wear all plate, they would simply adjust that percentage.
    When you shoop da whoop, you feel powerful and don't want to lose it, and then a guy in plate armor comes and turns your woop against the shoop, hence, making you got laz0red.

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  13. #13
    Quote Originally Posted by Cernunnos View Post
    Maybe fury warriors will actually interrupt the spell flingers in OK now, instead of looking like dumb shits when I call them on it, coz the spell flinger just got off his ability that reduces my health by 80%

    http://www.wowhead.com/spell=59102

    Yes it's a fucking ability, and it would be nice if the DPS did something about it, like bloody interrupt it!
    so true, I always get OK as a healer, and it makes the dungeon quite hard if the nub-tank pulls 2 groups of spellflingers, while you heal the group and keep interrupting the spellflingers. (of course you can't keep interrupting 2 of them)


    I really like the new talents, and that AttT is gone, let's hope this won't feel like a nerf.
    Quote Originally Posted by Genganger View Post
    Often I just open the fridge instead of turning the lights on in the kitchen. I like that.

  14. #14
    Quote Originally Posted by Grimsdott View Post
    You might remember Blizz stating that Warriors wearing leather instead of plate was not according to their plans, so removing talent that promotes plate is strange move.
    1. Armor specialization

    2. Agi gear is terrible for us now even without armor specialization and AttT, you should go on Wowhead (Cata version) and look at how AGI gear has become, it's like Plate/STR gear now: 4 stats and lots of stamina. There is no reasons at all to use AGI gear in 4.0

    ---------- Post added 2010-07-30 at 12:59 PM ----------

    Quote Originally Posted by Cernunnos View Post
    Maybe fury warriors will actually interrupt the spell flingers in OK now, instead of looking like dumb shits when I call them on it
    So true, I'm pretty annoyed to see melee dps not using their interrupt in general (even in pvp...sigh), it's sad to see the interrupt meter with me having 10 times (no jokes) more interrupt done than the second on the list, they should add that kind of reward on all melee interrupts so baddies start interrupting casters. At least really bad Warriors will suffer a considerable dps loss for not interrupting.
    Last edited by Warrax; 2010-07-30 at 01:14 PM.
    Warrax, Fury Warrior
    Silika, BM Hunter

  15. #15
    Im not really liking the direction Blizz is taking with talents.
    I mean, I thought the option we could wear some leather pieces and do better dps added to the customization. Now I feel we're taken a bit of gearing freedom away.

    Also, the way talents work now, I feel they remove a lot of the freedom when it comes to talents. Forcing us to take some talents that we really dont want just to get to the bottom of the tree. And once you get to the bottom, you don't really have a points left to really go deep in the other trees.
    It's a bit boring, if you ask me, it just feels like they are pushing us to one cookie cutter build, instead of letting us experiment a little. (although there always will be THE ONE build, but still)
    But hey, just my thought.

  16. #16
    Quote Originally Posted by Gimegkos View Post
    Im not really liking the direction Blizz is taking with talents.
    I mean, I thought the option we could wear some leather pieces and do better dps added to the customization. Now I feel we're taken a bit of gearing freedom away.
    I can understand that, but after 5 years, it was pretty annoying and all I have to say now is good riddance. "Why are you using leather?", "Agi is bad for Warriors you know that?", *Rogue angry at you for "stealing" his item*, "why the fuck this Warrior is rolling on that piece? it's for freaking Rogues!".

    I'm sick of explaining why AGI gear was better than STR gear and I think itemization was simply flawed with Plate/STR gear only having 4 stats and lots more stamina while AGI gear had 5 stats and less stamina (which mean much higher dps stats overall). Both type use the same ratios of stats now, which is perfect that way.
    Last edited by Warrax; 2010-07-30 at 01:15 PM.
    Warrax, Fury Warrior
    Silika, BM Hunter

  17. #17
    I actually totally forgot about the Armor specialisation. Honestly though I'm glad we are no longer able to use, or rather for it being optimal, leather gear and such. All the Rogue QQ is kind of annoying.

  18. #18
    Quote Originally Posted by Cernunnos View Post
    Maybe fury warriors will actually interrupt the spell flingers in OK now, instead of looking like dumb shits when I call them on it, coz the spell flinger just got off his ability that reduces my health by 80%

    http://www.wowhead.com/spell=59102

    Yes it's a fucking ability, and it would be nice if the DPS did something about it, like bloody interrupt it!
    Afaik every tank can interupt spellflinger for the duration of the fight, if you got decent dps.
    Still, I always interrupt it as long as there isn't a warrior tank. Since prot warriors usually get mad when they don't get to use spell reflection :b

  19. #19
    Quote Originally Posted by quez View Post
    Still, I always interrupt it as long as there isn't a warrior tank. Since prot warriors usually get mad when they don't get to use spell reflection :b
    THIS^^
    I have stopped marking Spell Flingers because I just enjoy killing them with spell reflect. I dont even use Shockwave in fear they will die before getting the cast off.

  20. #20
    The new changes are really awesome, I'm glad Enrage is now a proc on hits, I hated thinking about having to use Bloodrage and Berserker Rage as a mandatory rotation, it was flawed. I really like Die by the Sword for PVP/Solo or even for Raids when you pull aggro. Getting CS was unexpected but it's a nice addition.

    Now onto the negative part (which is nothing too serious):

    1. With Slam being usable while moving, Bloodsurge proccing Slam becomes even more annoying, Bloodsurge should definitely proc Victory Rush instead. This exclusive VR could have a 15rage cost if necessary and it could have his healing portion removed or reduced. This would also free a keybind (Slam) which I think is greatly needed. Also, even if Slam has been labeled as a Fury ability for years, I think it should be an Arms ability only. Slam has no business with Fury imo.

    2. Bloodsurge proc should either stacks like the T10 4P bonus and/or have the buff timer increased to 10sec and/or remove/reduce the GCD on Slam/VR (if it's changed to VR) for the proc only because I can see Bloodsurge procs not being used at all with the tight rotation Fury will have. Bloodsurge proccing VR would fix a part of the problem since VR is up 20sec but a lot of procs would still be wasted because of how low of a priority s Bloodsurge proc is now in beta.

    3. Incite should be 2 points or else it shouldn't be something Fury/Arms Warriors wants to get. Having 2/3 in a talent feels awkward.

    4. Booming Voice: I already see myself doing BattleShout/CommandingShout + Charge + Berserker Stance as an opener as Fury and that alone gives 25 rage, enough to not waste rage when I switch to berserker stance so except the extra rage when I use it during combat, it's not worth 2 talent points in comparison to what we can spec into.
    Last edited by Warrax; 2010-07-30 at 06:00 PM.
    Warrax, Fury Warrior
    Silika, BM Hunter

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