Hello everyone.
As you probably know, Blizzard have done a pretty poor job fitting in Demon soul and Soulburn into the game and I feel we have been let down as a class on many of the amazing things they promised. Demon soul is now very badly balanced and costs a shard. A shard we were promised would be used as a cool new resource that spiced up fights and made spells more interesting.
Suggestions:
Harvest soul changed to an instant, in-combat cast that replenishes all 3 shards, costs a big chunk of your health and has a 5 min cooldown. Or even better make it a class-specific passive that regenerate shards in a somewhat equal pace. Shards are never going to be balanced unless we have a chance to regen them in combat.
Demon soul split into regular Demon soul and Soul burned Demon soul. 2-3 min cooldown on the ability. Non-soulburned Demon Soul could possibly have a lower CD.
Regular Demon soul: Mostly PvP/situational oriented ability.
Felhunter: Deals 10-20% of all your DoT's up on the targets total damage instantly.
Imp: Current demon soul effect. Might need some nerfing.
Succubus: A shadowy-thunderstormish effects is cast down from the skies onto the warlock. All nearby enemies take X damage and is thrown back Y yards.
VW: Current effect.
Felguard: The Felguards next cleave attack deals 500% extra damage.
Soul-burned Demon soul: Pushing damage. Mostly sefull in fights where DPS is preferred over utility. Ex: Not being focused in PvP, PvE tank'n'spank encounters. Duration buffed.
Felhunter: Current effect.
Imp: All your fire DD spells are added onto a rolling ignite-like debuff. Damage increase should be about the same as Felhunters.
Succubus: Same, but Shadow spells.
VW: All the voidwalkers attacks taunt the target, and all damage dealt to the Voidwalker is reduced by 50%.
Felguard: Current effect, somewhat buffed to result in the same DPS increase as Felhunters.
What would this do?
It would balance the PvE-portion of the spell and provide fun uses of both ways to spend shards for both PvE-ers and PvP-ers. It also forces PvE-ers to use Soulburn for things other than Demon soul as the cooldown on Soulburned Demon soul is greater than the rate of which you can regenerate shards.
Any thoughts?