Originally Posted by
Runc
I'd like to see shards used for utility, and agree with the folks saying Demon Soul should not use them.
If that means we use shards less during raids, I'm fine with that - so long as they still give us an instant resummon or other utility when we need one, that's cool - a straight up improvement. Best that they don't factor at all in terms of balancing our dps. Why try to force them into PvE? They don't currently have any great role to play in raiding (except in between combat for HS/SS/TV) so it's not like we'll miss them.
And in Cata Demo at least is certainly going to be a long-CD based class, with Meta, Summon Guardian, and Demon Soul all tying in with Herolust and Decimate, Demo is going to be even more about forcing the stars to align for you than it is right now, with the other two specs getting a little taste of that. Blizzard has said they want to widen the difference between average and good players, and I suspect they think making the most of medium to long CDs is part of this (as opposed to the current Destro short CDs plus dots, which is kind of strategy-free and whack-a-moley).
As for choices in PvP, then too much thinking = lol. That's no different to "shall I use my trinket now? It might be more useful in a bit". If a bunch of utility options are available to give an advantage to good players, good players will take them and profit. If a player doesn't recognise the opportunity, or worries about maybes instead of what's happening, then they need some more practice.
It would be good to see some more shard options though. Maybe...
Shard + Soul Stone = Combat Res?
Shard + Demonic Circle = Place your circle within a 30 yard range?
Shard + Death Coil = Knocks you back 10 yards?