a lot of things will probably change, but can't hurt to theorycraft or play around with talents.
As Destruction I came up with this
http://www.wowtal.com/#k=kBw4t20E.9sm.warlock
*I have no idea what the damage of Searing Pain will be, but with Improved Searing Pain it can be a nice Execute.
*Nether Protection or Backlash? An instant Incinerate is always nice (especially for leveling), but a 15% reduced magic damage taken can be a life-saver.
*No Soul Link since it will be a trainable ability
*Improved Life Tap is a must imo. Since mana regen will be less powerful in Cataclysm, I think having a powerful Life Tap is win.
If we take Improved Soulfire we'll have to weave in Soulfire in our rotation when the target is above 80% HP
On live my rotation is: Immo, CoD, Conflag, CB, Incinerate, Incinerate, etc
In Cataclysm if our target is above 80%: Immo, CoD, Conflag, CB, Soulfire, Soulfire
In Cataclysm if our target is below 80%: Same as on live but with Soulfire when Empowered Imp procs?
In Cataclysm if your target is Below 50%: Searing Pain in our rotation? Will Searing Pain be a part of our rotation then or will it replace another spell?
Like to hear your thoughts and some constructive feedback!
Thanks