They say that because they think they need ToL to be competitive. That is not the case any more. Some others just say that because they love the form.
Others may say "NAY!" because they feel that Resto Druids are just healers and the new tools to help apply pressure in PvP or extra DPS in PvE is not what playing a healer is all about.
The true problem I see with Resto Druids in Cataclysm is because we have many healing spells. I am not sure if that is the case any more, but our HoTs were healing for more once our party members were lower in HP, but this is not very productive, since in such situations we use direct heals to get their HP back up.
So far, it looks like this:
- Regrowth is our "Flash Heal" (quick, but expensive)
- Nourish is our "Heal" (medium speed and more efficient)
- Healing Touch (big, slow and inefficient)
- Swiftmend (our emergency button)
And:
- Wild Growth (group heal, expensive)
- Tranquillity (another group heal + panic button, stronger and even more expensive than WG)
- Rejuvenation (our beloved HoT)
- Lifebloom (another beloved HoT, mainly used for tank healing)
It seems too much to fit in their new model, and most players advise against using Regrowth (again...), they feel that our HoTs are not going to be such a big part of our healing and that they play-style may change too much.
I, myself, welcome Blizzard's new philosophy for healers. Having tanks dying in 2 seconds was too much. I do, however, feel that more direct heals are fine, but HoTs are what Druids are all about and they are yet to balance that. Most fear they will not do it properly and make Druids too similar to Priests.
Time will tell, but the sky is
definitely not falling. If you like your Druid, keep on playing it and be happy with it. It is too early to decide whether or not the spec is not going to be enjoyable