Here is a list of all the new Glyphs and what categories they are under, I included all GLyphs but descriptions only for changed versions.
Primal:
Earthliving: 20% bonus to periodic healing effect
Flame Shock: Increases duration of dot by 50%
Ligthning Bolt: Increases damage by 4%
Riptide: Duration increased by 40%
Watershield: Bonus 50% passive regen
ES, Feral Sprit, Fire Elemental, Flametongue enchant, Lava Burst, Lava Lash, Windfury. Also Primal but no change in effect.
Major:
Chain Heal: Increases healing by 15% on all linked targets, but 10% less on initial.
Chain Lightning: Adds 2 more jumps, but reduces 10% dmg on initial target.
Elemental Mastery: Gives 20% less damage while in effect
Fire Nova: Increases radius by 5yds
Ghost Wolf: Increases speed by 10%
Grounding: Will reflect a spell, but cd increased to 45 sec.
Healing Spring Totem: Will also give Frost, Fire, and Nature Resist....169 resist.
Hex- Cooldown reduced by 15sec
Lightnign Shield- Won't be reduced below 3 charges cause of enemy attacks
Shamanisitc Rage- Removes all magic debuffs when activated
Totemic Recall- Recovers 50% more mana back
Frost Shock, Healing Wave, Shocking, Stoneclaw, and Thunder are also Major, but no change.
Minor:
Arctic Wolf: Changes apperance of the wolf
My impressions so far.....
Glyphs of Elem Master and Sham Rage look very interesting for PVP. Hex cd reduction is nice too. Not many Major Glyphs for Enhance though. Grounding Glyph seems real cool too, but prob not worth it for the cd increase.
Stoneclaw Glyph getting no scaling or being a real shaman ability is pretty depressing, this is almost a required glyph for PVP.
Flameshock dot duration being increased by 50% might be a big deal for Enhance, will see how that plays out.
Looks like nothing done about Searing Flames not being consumed by Lava Lash yet, or some way to extend the dot duration for flame shock we might just have to rely on the glyph to ease up our rotation. And I still think Enhance needs an emergency mana regen cooldown, the glyph for it seems cool but SR currently needs to be used every cd just to save mana and not as a defensive cd as they want it to be.