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  1. #1

    New Ret Mastery?

    Anyone have any suspicions about what this is going to turn out to be?

    I'm personally praying for a return of Righteous Vengeance, any special attacks you deal also have a holy-based DoT component, the percentage is based on mastery.

    I hope it's not something lame like increasing our physical damage from weapons or something. As it stands, I feel that FAR too few of our attacks feel like they're actual divine abilities and not just some douche swinging a weapon. If that's what we wanted, I imagine we'd have made Warriors. I like being up front and in someone's face, but part of being a Paladin is, you know, The Light. I still want to feel like I'm using it when I DPS.

  2. #2
    Herald of the Titans zcks's Avatar
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    I agree completely with you on this ^. They really should bring back righteous vengeance because it made us not completely reliant on instant damage.

    As far as using the light to do damage goes we have a few things left like exorcism & judgment but ya you are right it is starting to feel allot like we are having less and less using the light in doing damage.

    Oh & if they bring back righteous vengeance they will probably end up lowering our instant damage slightly. This could be good in the fact that if we have slightly less upfront damage they could increase ret's self healing potential which at the moment is lower then what rouges have & wbhat warriors get passively from procs.
    Last edited by zcks; 2010-09-05 at 04:56 AM.
    The way balancing for WOW PVP works is allot like American politics.
    1: Be lazy & ignore problems till the yelling is so loud your cant concentrate.
    2: Refuse to do the things you have Said need to be done, then make up reasons why they cannot be done.
    3: Lay the blame for problems on someone else even when it's your fault because you did all of the above.

  3. #3
    I'd be fine with losing some burst in the exchange. As long as the new Righteous Vengeance wound out to be roughly equivalent to the old holy damage increase, we'd be sitting pretty.

    Another idea, since Blizzard wants to focus on Templar's Verdict as the core of our rotation, would be something to emphasize its use, but not its damage, such as each Templar's Verdict increases the damage of your next Judgement or Holy Wrath by a % of your attack power, the % scales with Mastery.

    This would be a neat idea for me personally, because it gives us a good reason to at least -sometimes- press TV early, when we don't have full Divine Power. Theoretically, it could be a quick way to tail-end some damage onto one of our big bursts, at the cost of a slower ramp-up on our -next- burst. Overall it would be a DPS increase, but it'd give us another trick to play with in non-ideal situations.

  4. #4
    Maybe we get something like rogues have.
    Mastery increases the dmg and healing done of your "finishing moves" by ...%
    This would make WoG better too and also our single target and aoe dmg.

  5. #5
    Holystormstrike
    A vicious strike that deals weapon damage plus X and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec, and Instantly Whirlwind up to 4 nearby targets and for the next 6 sec you will perform a whirlwind attack every 1 sec. While under the effects of Holystormstrike, you can move but cannot perform any other abilities but you do not feel pity or remorse or fear and you cannot be stopped unless killed.

    oh wait that would not be a mastri.. :/

  6. #6
    Well, they said that it was going to make us want to use TV more so...I'm guessing it's something like "more holy power = more damage".

  7. #7
    Immortal Ronark's Avatar
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    Quote Originally Posted by gunner_recall View Post
    Well, they said that it was going to make us want to use TV more so...I'm guessing it's something like "more holy power = more damage".
    Except that is how TV already works?

  8. #8
    Quote Originally Posted by Ronark View Post
    Except that is how TV already works?
    I meant all abilities.

    Except rereading that, it still sounds dumb. So yeah...nevermind.

  9. #9
    Bloodsail Admiral Xeraluin's Avatar
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    Quote Originally Posted by Ronark View Post
    Except that is how TV already works?
    maybe "when you use your 3 HP templars verdict you get X buff"

    honor... no matter how dire the situation is, never forsake it!
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  10. #10
    Using TV more would be fine, if Inquisition lasted more than 30 seconds. TV and CS are meant to be our bread and butter melee attacks, but they don't really do a lot ATM. By removing holy damage from our mastery i think is suicide. Why didn't they just lower the damage on Ex and not have 100% crit. You would think that TV would have an increased crit percentage.

    Not really feeling much of the new ret pally. Seals now seem to do pretty poor damage, and physical damage seems to be lacking.

  11. #11
    What about chance to gain 2 holy power when performing a crusader STrike. More mastery rating gives higher chance to get 2 HP per CS?
    WoW characters that need/deserve to get killed/punished/otherwise removed from the story: Tirion(dead now), Thrall, Malfurion, Sylvanas(soon?), Jaina, Tyrande

  12. #12
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    Quote Originally Posted by Vasti View Post
    What about chance to gain 2 holy power when performing a crusader STrike. More mastery rating gives higher chance to get 2 HP per CS?
    No need more divine purpose-like randomness.

  13. #13
    I don't understand why Ret pally get the shaft with holy damage, while mutilate rogues' poison damage is fine.

  14. #14
    Immortal Ronark's Avatar
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    Quote Originally Posted by Vasz View Post
    I don't understand why Ret pally get the shaft with holy damage, while mutilate rogues' poison damage is fine.
    Because Instant Poison does not crit for 33,000 Holy damage.

  15. #15
    Quote Originally Posted by Ronark View Post
    Because Instant Poison does not crit for 33,000 Holy damage.
    That's true, instant crits for 5K, deadly for 6K and Envenom crits for 20K.
    Censure and JoT hit about the same.

    Just because ONE spell hits hard as hell, doesnt mean they should nerf the whole damn mastery.

  16. #16
    Bloodsail Admiral Xeraluin's Avatar
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    Quote Originally Posted by Vasz View Post
    That's true, instant crits for 5K, deadly for 6K and Envenom crits for 20K.
    Censure and JoT hit about the same.

    Just because ONE spell hits hard as hell, doesnt mean they should nerf the whole damn mastery.
    they didn't nerf it, they replaced it. hopefully with a dot.

    honor... no matter how dire the situation is, never forsake it!
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  17. #17
    Quote Originally Posted by eb88 View Post
    Maybe we get something like rogues have.
    Mastery increases the dmg and healing done of your "finishing moves" by ...%
    This would make WoG better too and also our single target and aoe dmg.
    this

  18. #18
    But Blizz said that seals did too much damage, so they nerfed them. Censure does about the same damage as deadly poison, and we both have the same mastery bonus damage (holy and poisons).

    How can they single out one spell, that is essentially the same as another and call it overpowered.

    ---------- Post added 2010-09-06 at 10:16 PM ----------

    Why would a DPS class want a healing bonus? For a stat it would be OP in pvp, and almost useless in PVE. If I am DPSing a boss like crazy, the last think thats on my mind is the raid and who needs healing.

  19. #19
    Immortal Ronark's Avatar
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    Quote Originally Posted by Vasz View Post
    But Blizz said that seals did too much damage, so they nerfed them. Censure does about the same damage as deadly poison, and we both have the same mastery bonus damage (holy and poisons).

    How can they single out one spell, that is essentially the same as another and call it overpowered.
    They want to make TV more interesting and as the signature Ret ability over Seals and Judgement.

  20. #20

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