Originally Posted by
Sophia Seed
And mind you, when I say this, I'm a causal player and not by any means in to theory craft or numbers.
I find myself doing the same for multi as I would solo. I personally don't find myself doing varying strategies, I usually can keep threat fairly easily with out having to resort to Hand of Reckoning, which I only really use to pull a mob off someone else.
The way I open and go about it is:
Avenger's Shield > Hammer of The Righteous > Judgment > Consercation > Shield of the Righteous > Hammer of the Righteous(After Cooldown), Shield of the Righteous > Judgment > etc
I think the real trick to any rotation is the constant use of Hammer of the Righteous, followed up by Shield of the Righteous right afterwards. I think the trick is to simply hope for Judgment and Avenger's Shield to come off cool down as often as possible, or Grand Crusader to proc, just to try to space out/fill in the cool down of Hammer of the Righteous. It hasn't been often, but there have been some chances were I get two Holy Power Charges and can use Shield of the Righteous to greater effect. I think a benefit to this might be if Crusader's Strike was off of Hammer of the Righteous's cool down, you might be able to use Shield of the Righteous with greater effect, but as it stands, I can rarely get up to three Holy Power charges without holding on Shield of the Righteous and simply waiting for something else to come off cool down.