So I have been doing some testing and posting on the wow forums for some feed back about the talent selfless healer.
At first looking at it, it seemed like an expensive healing buff for ret.
After talking about it for a while on the WoW forums and testing it out by working it into my rotation I have come to some facts about it.
First and most obvious. Using word of glory is a flat DPS loss no questions asked.
So knowing that it is a DPS loss to use it and selfless healer gives a DPS buff for casting word of glory we have to assume that part of the talent is to increase our dps
After testing I see it is still a DPS loss
So we then have to assume that the DPS buff on selfless healer is not to provide more DPS but to mitigate the loss of DPS caused by healing others.
So I think my logic there is pretty good
Now Lets look at the DPS increase more closley
It increase your damage by 2%/4% for 10 seconds per point of holy power used to a maximum damage increase of 12%
Now my problem with this is I don't think the length of the buff is long enough. Here is a brief timeline for how long it takes to get full holy power using nothing but CS
0 CS
3.9 CS
7.8 CS
GCD 1.5
9.3s TV
This leaves about a .7 second buffer for us to get TV off with the damage increase
Now if for some reason we had casted Word of glory right after using CS then CS will be on CD
0 CS
GCD 1.5
1.5 WoG
GCD 1.5
3.9 CS
7.8 CS
11.7 CS
Now I don't have enough time to get a TV in with the damage increase
So at this point I'm not starting to feel that the talent is a bit half baked and could use some changes for it to be more useful to us and worth sinking the points into it.
---------- Post added 2010-09-15 at 04:46 AM ----------
So lets look at some ideas for changing the damage bonus on selfless healer.
First and easiest is make the buff last longer. 15 seconds I think would be plenty
Now instead of it being a DPS increase we could have it do something else that helps us speed up getting back into our rotation
Some ideas include
Refreshing the CD on CS
Causing the next source of none periodic holy damage to generate holy power
Causes the next source of holy power to generate 2 holy power
Allows you to cast consecrate for free (cause it so damn expensive now no ret paladin dares to use it)
Cast divine storm without any holy power as if you had 3 holy power
i think any of these ideas would be more interesting then a flat damage increase and would be more useful as well