After the build 12942, it's still issues and problems with enhancement shaman.
- Mana problem
- talents tree is too onerous, actually we have a monotarget build, a multitarget build and a weak PvP build.
- Issues with the Searing Flames - LL system (with Fire Nova per exemple).
- Flametongue Weapon is now better than FB Weapon for PvP.
- Enhancement has to got magic penetration for PvP. It'es boring for a melee, ret paladin doesn't.
- We are too dependant to our spirit wolves.
So i created this talent tree :
http://www.war-tools.com/t70645.html
Talents changed :
- EW : FT and EL weapons scalle now more with gear. I added FB weapon.
- Expertise add to Focused Strike instead of UR.
- Static Shock now 2 point and 100% proc chance. In beta and live the talent is too expensive for a little increasing dps.
- Spiritual Champion, is a Selfless Healer retladin like, but I imagine that before Blizzard ^^ (see my ancient version).
- Icy Rip is now our iconic AoE ability. Ice damage because it is lack of ice damage for shaman, master of all elements.
- Earthen Power renamed to Earthmother Power.
- Totemic Warrior = Toughness and Totemic Vigor
- UR now 1 point like Trueshot Aura, and i also add a buff for Earth Shock wich must be our main Shock.
- Lava Lash back to the tree, SS is now our lvl 10 learned ability, because it's our true iconic ability.
- Thermal Instability is our Frozen Power talent wich now responds to the issue with Fire Nova and the Lava Lash system. I expect that Icy Rip Fire Nova damage is lower that the buffed Lava Lash in monotarget. I added an effect to also responds to the FT>FB issue and to te magic penetration issue. This is so a AoE and PvP talent, not mandatory for most of boss encounters.
- ED combined with Convection because Elemental shams dont want it in much cases.
- The Searing Flames LL system cost in beta 5 points, it'es madness. Now it's cost just 2 points and the dot isn't consumed longer and is also generated by our fire elemental. I don't want LL refresh FS because it doesn't to be our main shock and LvB isn't longer in our rotation.
- Feral Spirit, duration and CD reduced per 3. So we have sprint each minutes and we depend a little less of it.
Little changes in Elemental and Resto trees.
Non-mandatories talents : Totemic Warrior, Thermal Instability, Spiritual Champion, Earthmother Power, Call of Flames, Totemic Focus, Spark of Life.
Changing in spell and ability :
- Primal Widsom buffed, i add the ancient Improved Stormstrike which now is also applied to other strike. UE is also now a judgement like so the sham can get mana with a distance spell.
- UE FT now affect our Lava Lash and the duration of the fire buff is increased to be more emphasis with LL.
- UE FB now increases our next Frost Shock, Icy Rip or FB Weapon damage by 20%. We have too much snare ...
- Searing flames just active in combat and attacks juste the target we are attacking.
Our main spell :
SS, LL, LB, ES, UE. (and searing totem)
Multitarget : CL instead of LB, IR instead of LL , FN. (and magma totem)
FT Weapon is for monotarget, and FB Weapon is for multitarget and PvP. We must change our imbue during fight to switch monotarget to multitarget and vice versa so they seem more actives. Macros will help for this.
Thx for comments !