aye the way were going were heading into feral and spriest territory of difficulty making immune from the tax.
aye the way were going were heading into feral and spriest territory of difficulty making immune from the tax.
I greatly welcome a mechanic, that is going to shoo away all those fotm rerollers that overpopulate this awesome spec called retribution
Don't hate the player - hate the game.
oooo my bad, I didnt know inquisition gave us a 20% attack speed buff, i thought it was a 30% holy damage buff.
owait
I really don't think this new rotation is going to shy away almost anyone who already facerolls with ret. This rotation is easy. It's FCFS with heavy priority on CS and TV@ 3hp, while keeping Inq. up. That's it. Mods will make this as easy, or easier, than managing 6 cooldowns on live.
How many times does it have to be said. They aren't comparing the BUFF EFFECT of Slice 'n Dice with Inquisition. They are comparing the METHOD on which ACTIVATING said buffs! If this STILL DOESN'T GET INTO YOUR HEAD...let me explain
Hunger for Blood can only be activated when there's a bleed effect on the target...no other requirement.
Slice 'n Dice needs you to have combo points on your target (Secondary resource, main resource is Energy)
Inquisition requires you to have adequate holy power (Secondary resource, main resource is Mana)
Now, which of there three match?
yea Xs, thats why i said.... "hmm well i suppose the BUFF itself is like hunger for blood but the way you get the buff is like slice and dice.."
=D
I suppose what this discussion does do is highlight Pala players.
You're complaining about having to re-apply a skill during a fight, whilst moaning about how a rogue has compared it to one skill they have which they have to re-apply and moaning it's more like ANOTHER skill that rogues have to re-apply.
tldr; rogues re-apply 2 skills, pala's re-apply 1. quit moaning fools.
What would make the rotation more challenging then? I think everyone can agree that a rotation of 1111111111 is as easy as it gets, I think most people would agree that a 11111112111111112111111112 rotation is harder because you need to watch the timer on 2. Will there be mods that make it easier to watch the timer on 2? Sure there will. The fact is that Ret has gotten harder though, right up until the current set bonus I could write a mod on live to predict your next 5 abilities as a ret paladin. With all the changes you can't accurately predict your next 2 moves anymore. Simply put that means you're watching for more procs, and inquisition has you watching for a buff too, so you have a lot more thinking to do while playing ret.
Then again the vast majority of Ret paladins clearly rolled the spec because they don't like thinking.
Is inqusition fine? Yes. Is TV fine? Yes. Is WoG fine? Well... not really, but it's become better each build. Is HP fine? Yes, at least the concept. Is our ways of gaining HP fine? No. Do the above things that are "fine" suffer because HP generation is not fine? Yes. Having your entire dps rotation and offhealing ability, the two things that 'are' Retribution, rely on 1 reliable ability every 4.5 seconds but then very unreliable stuff for the rest is not exactly something that screams "good design".
Without steady HP generation, our dps will fluctuate too much depending on if we are lucky or not. Without steady HP generation, our off-healing ability will be very uncertain and most of all it will most likely not be available to us when we need it.
All the new changes are great, they are certainly for the better. But the way our resources work to make these changes come into play are not for the better.
Beta, test realm yatta yatta yatta.
I'm sure what will end up happening is that after the numbers are adjusted on spells, they'll give some a slight better sense of flow, and then continue to further extend on it with the content patches and what have you.
Then comes the senseless argument "WHY NOT DO IT NOW?".
Because it needs to be stressed tested, they need to see mass player reaction, mass player interaction, how things end up scaling, how things end up working in the long run, yatta yatta yatta.
Be patient, the system works, it might be clunky some, that will get cleared up in due time. We are not broken, no worries.
Alsoooo @the OP if you remember Vanillia, you can not forget consumable seals, just saying.
-Retribution, the path of the protector or mender brought to it's natural conclusion; destroying evil before the weak need to be shielded from it, and before it can wound the innocent.
Fix My DPS | Fix My Heals | Fix My Tanking |
WoW Level Scaling Feature