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  1. #1

    Red face lacerate! berserk! oh yeah!

    # Lacerate base damage increased by 200%, DoT damage reduced by 200%.

    # Mangle (Bear) now deals 230% normal damage, up from 115%. additional damage increased by 100% (eg. from 333 to 667)

    # Berserk now causes your Mangle (Bear) to have no cooldown and has an additional effect - Your Lacerate periodic damage has a 30% chance to refresh the cooldown of your Mangle (Bear) ability and make it cost no rage.
    I LOVE the new Mangle/Berserk changes.

    One of the better mechanics in the game is the 'random proc' of a hard hitting ability; I really am VERY happy to see bears get that. It makes combat a lot more interesting (and with the included PowerAuras, much easier to watch for!)

    The new Lacerate I am still getting my mind around, but removing your Lacerate stack for a Pulverize seems like a lot less of a sacrifice now. I think I like it. That's starting to be an actual bear play style coming together.

  2. #2
    Quote Originally Posted by Cortano View Post
    I LOVE the new Mangle/Berserk changes.

    One of the better mechanics in the game is the 'random proc' of a hard hitting ability; I really am VERY happy to see bears get that. It makes combat a lot more interesting (and with the included PowerAuras, much easier to watch for!)

    The new Lacerate I am still getting my mind around, but removing your Lacerate stack for a Pulverize seems like a lot less of a sacrifice now. I think I like it. That's starting to be an actual bear play style coming together.
    Does this mean that the beserk talent gives a static buff now or is the lacerate part of it only when beserk is active?

  3. #3
    Keyboard Turner
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    Hm, from what I can tell, the Lacerate part of Berserk would be useless under the effect of Berserk since Mangle (Bear) already has no cooldown, so I assume it is outside of Berserk, yes.

  4. #4
    As using Berserk removes the cooldown of Mangle (bear) it only makes sense if the lacerate component is passive.

  5. #5
    Thats what I was thinking but just wanted to clarify Finally gives bears a good reason to get beserk.

  6. #6
    I'm amazed, a new patch and still zero (if the notes are to be believed) buffs for kitties.

  7. #7
    * Lacerate base damage increased by 200%, DoT damage reduced by 200%.


    How, exactly, do you reduce something by 200%?
    (Yes, I'm arguing semantics. They probably meant 'by 50%'.)

  8. #8
    Actually, it now heals by the amount it did damage before :P
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  9. #9
    Quote Originally Posted by Jon View Post
    I'm amazed, a new patch and still zero (if the notes are to be believed) buffs for kitties.
    Feral sill doesn't seem to be up for number balancing. The changes to Mangle(Bear) and Lacerate in this build are probabaly just to make bear tanks more viable at this point in the beta. Even in a beta tank shortage is bad.

  10. #10
    Quote Originally Posted by Jon View Post
    I'm amazed, a new patch and still zero (if the notes are to be believed) buffs for kitties.
    Beta isn't done yet! Our numbers will be fixed before it ends! *Closes eyes and tries to believe what he just said, chanting as he concentrates*
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    If i ever have a chance to fly to France, i will do so with my only intention being to find you Boub and give you a hug for being so awesome ^_^ <3

  11. #11
    Iv been doing some tests on PTR and will do more as well, Half the addons i used for feral cat aint working now :P so need to try get new. But... From doing 8k stable DPS on live self buffed on heroic dummy to only 5k on PTR stable im kinda pissed off, Where as my m8 has gone from like 7k stable to 13k + as a rogue...., I also tryed moonkin in my half resto items (missing 2 trinkets, bracers, cloak and a belt and offhand) so only 2k spell power or so, And im knocking out 15k wraths and 20k starfires.. i cant... imagine what real raid boomkins are getitng and how there DPS is going to fly... Im tempted to take moonkin items in cata quests and use that as my leveling spec, Unless feral kitty gets changed to get back to the standard i was at before (ofc i lost my hardcap arp so that does make it worse...)

  12. #12
    i belive, right now they are focusing on makeing the talents, and do the numbers, on the totally fucked spells, like wild mushroom.
    i play beta, and Feral druids is behind, Feral looks Okay talent wise, but the damage need fixing.

  13. #13
    Herald of the Titans arel00's Avatar
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    Quote Originally Posted by Jon View Post
    I'm amazed, a new patch and still zero (if the notes are to be believed) buffs for kitties.
    Why, do you REALLY think they're done with number-tuning yet?

    On topic: an interesting change. And yes, the Lacerate part is a passive bonus obtained by having the Berserk talent. The new tooltip says:

    "Your Lacerate periodic damage has a 30% chance to refresh the cooldown of your Mangle (Bear) ability and make it cost no rage. In addition, when activated this ability causes your Mangle (Bear) ability to hit up to 3 targets and have no cooldown, and reduces the energy cost of all your Cat Form abilities by 50%. Lasts 15 sec. You cannot use Tiger's Fury while Berserk is active. Clears the effect of Fear and makes you immune to Fear for the duration."
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  14. #14
    Quote Originally Posted by Kafka View Post
    * Lacerate base damage increased by 200%, DoT damage reduced by 200%.


    How, exactly, do you reduce something by 200%?
    (Yes, I'm arguing semantics. They probably meant 'by 50%'.)
    hehehe nice find... now for Kittybuffs!!!

  15. #15
    Quote Originally Posted by Higgi View Post
    Feral sill doesn't seem to be up for number balancing. The changes to Mangle(Bear) and Lacerate in this build are probabaly just to make bear tanks more viable at this point in the beta. Even in a beta tank shortage is bad.
    Bear tanks are topping damage in dungeons while taking the least damage of tanks so i think they are fine
    http://eu.wowarmory.com/character-sheet.xml?r=silvermoon&cn=adobi

  16. #16
    Quote Originally Posted by arel00 View Post
    Why, do you REALLY think they're done with number-tuning yet?
    No, but it's not really just a matter of tweaking the numbers, ferals are BROKEN, and have been for months.. patch after patch.

  17. #17
    Well, if you want my more in-depth commentary on the feral changes, it's in the more general beta change thread here: http://www.mmo-champion.com/threads/...=1#post8862091

    Rest assured, the damage number tweaks are coming later because basic mechanics for ferals are still broken or being changed (like this recent push, changes quite a few things for ferals). I'll check the beta to see if some basic things have been fixed (such as FFF and Ravage via Imp Feral Charge). Don't worry your heads off so much.
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  18. #18
    now pulverize consuming 3 lacerates needs to proc predatory strikes. That would be beautiful for bears.
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  19. #19
    Since my original post, http://www.mmo-champion.com/threads/...=1#post8869271, seems to be drowned out by boomkin tears, figured I'd at least setup the link here.

    At this current time, I'm working through the newly-itemized Uldum quests for better gear to give more accurate level 85 numbers. However, the bugs in the system are getting worked out nicely (like using Ravage with Stampede and the FFF stack bug), so we'll likely see a numbers pass in the near future if everything pans out. Mangle damage in bear is just ridiculous at the moment when you start getting Vengeance, but I'm not complaining since Mangle will actually supply decent snap threat finally.
    “Society is endangered not by the great profligacy of a few, but by the laxity of morals amongst all.”
    “It's not an endlessly expanding list of rights — the 'right' to education, the 'right' to health care, the 'right' to food and housing. That's not freedom, that's dependency. Those aren't rights, those are the rations of slavery — hay and a barn for human cattle.”
    ― Alexis de Tocqueville

  20. #20
    Bloodsail Admiral Torne's Avatar
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    Quote Originally Posted by Kafka View Post
    * Lacerate base damage increased by 200%, DoT damage reduced by 200%.


    How, exactly, do you reduce something by 200%?
    (Yes, I'm arguing semantics. They probably meant 'by 50%'.)
    I wanted to write the same thing
    "you lacerate the target, causing damage and then healing it again"

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