There is so much QQ of recent, particularly with the rumors flying about that the Cataclysm dungeons are receiving some nerfs, and with it comes the constant accusing finger pointing to the ease of WOTLK heroic dungeons. Does no one remember when they actually used to be hard?
We are talking starting to gear in, and with gear from naxx, you and your buds go into old temple, and the tank gets one shotted cause you didn't interrupt the 2 casters simultaneously in the same trash pack, or shackle.
You actually had to move out of Loken's lightning nova because it would one shot the entire party (HoL was a pug killer for a solid half a year)
Where HoS's council had your last dps running around frantically trying to stay alive for those last 15 seconds to clear the event
Where the tank actually had to dodge Anub's pound, where people had to actually dps each other out of Keleseth's frost tomb (or whoever)
Long story short, what were once mechanics that would keep the low level to mediocre player entertained and challenged, have changed to "Heal through it, burn it down before X Y and Z, wtf is a cc?". In my eyes, this isn't an issue with how the heroics were designed, but rather an issue with how Blizz has chosen to grant more incentive to the casual player via an IV drip of purplez. Heroic dungeons can't keep that "heroicy" fun factor when you release what is essentially 6 or 7 tiers of gear in an expansion, without being completely impossible to accomplish for entry level 80s. Granted, the pulls could use more crowd control stress and less AoE, but to just gloss over what was once a fun challenge like we were farming it right off the bat is a little ignorant.