Originally Posted by
Yaca
The end bosses in TBC did not always drop an epic, did they? I mean it's been a long time so I don't remember for sure but that's really not how I recall it, allthough before badge gear was implemented heroics weren't really ran much except by raiders who wanted a fun challenge outside of raids.
TBC heroic bosses dropping cut gems, now I know this ain't true. I would have remembered this as the only place you got epic gems were in BT (hyjal too? ain't 100% sure here) when they were implemented. As far as I can remember epic gems did not exist before BT (again, hyjal?). If heroic bosses in TBC did ever drop cut epic gems this was added in the welfare patches with badge gear and SWP. Because, it was after SWP launched that the epic gem vendor became available. You had to do some event thingy I don't really remember much about but I remember people being very excited about getting epic gems with ease, this is also when the prices for epic gems dropped and they became property of everyone instead of top raiders.
Just, no. Can't you see what this "best enchants/gems/gear for everyone" system is doing to the way the game works? Why exactly should 5-man content award epic gear, epic enchanting materials and epic gems? No matter how you look at it 5-man dungeons/heroics are as it stands the easiest content at max level, if they award the best possible (or close to the best possible) materials and gear then there is no improvements made from progressing further, or very marginal ones.
Also, isn't it good that proffesions have a sense of progression aswell, that you can actually make uncommon, rare and epic quality enchants that require low, medium or large time investments to get? It's only fair that if you invest little time in the game your reward is little, it's only a mirror of your own efforts.
Well, maybe you shouldn't pug heroics. People did not pug heroics at the beggining of TBC, because frankly most people PUG'ing were doing so because they were incapable of being invited to a decent guild. PUG'ers were the people who were doing normal dungeons because that's what they were capable of, and that's how it should be. The player should have to improve in order to beat heroic content, the heroic content shouldn't be nerfed to suit the player.