I had an idea for Rune Strike: (Placeholder name)
[Might of Mograine Rank 3/3]
Your Rune Strike Ability no longer requires a Dodge or Parry to use, and now has a 3 Second Cooldown. Cost increased to 30 Runic Power. Your Heart Strikes, Death Strikes and Blood Boils have a 30% chance to proc Empowerment of the Damned that resets the Cooldown on your Rune Strike and makes your next Rune Strike cost no Runic Power.
The proc chance would need some tuning but the geist of the idea is that. I thought they'd scrap Bladed Armor, move BCB up to Tier 1 and Toughness up to T2 so PvPers can access it leaving a hole in T3 for "Might of Mograine."
My Blood Tree would be like this:
Hand of Doom - Blade Barrier - Morbidity (BCB goes to Unholy)
(Empty Space) - Scent of Blood (2 Ranks) - Scarlet Fever (also procs from HS or DS)
Abomination's Might - Bone Shield (re-vamped) - (Empty Space SoB?) - Might of Mograine
Sanguine Fortitude - Blood Parasites - Imp. Blood Presence (with Imp. Blood Tap effect)
Will of the Necropolis - Rune Tap - Vampiric Blood
(Empty Space) - Imp. Death Strike - Crimson Scourge (Blood Swarm procs from re-applying any disease)
(Empty Space) - Dancing Rune Weapon (re-vamped into a cooler version of Hysteria)
(Frost Tier 1 totally revamped, Unholy Tier 1 has Virulence as baseline, replaced by Runic Corruption which also reduces the cost of Frost Strike, but not by as much).
Butchery is gone, finally. Bladed Armor is finally also gone. PvPers can access Toughness and Hand of Doom without having to burn through too many points. Virulence would ofc be baseline, maybe move Runic Corruption up there or something nice.
Bone Shield would reduce incoming Damage by 20% for 10 seconds, no cost 1 minute Cooldown. Its a minor Cooldown but definitely more worth it than the current one.
Imp. Blood Presence has Imp. Blood Tap effect as secondary to cut the whining about it having no secondary effect.
Crimson Scourge's Blood Swarm can no proc just from having Diseases re-freshed so even if you use Outbreak it'll still proc.
Dancing Rune Weapon increases your Threat generated by 50%, 1% Health lost every second for 30 seconds. Cost.... 40 Runic Power. Increases Dodge and Parry by 10% while up. 2 Minute Cooldown.
Scent of Blood is reduced to 2 Ranks since with the Rune Strike change 3/3 will be useless anyway.
Oh yeah, Nerves of Cold Steel gets baked into Threat of Thassarian (Threat of Cold Steel? lol) and becomes Frosts' last Passive Bonus. Might of Frozen Wastes is scrapped (or maybe moved to Tier 1 Frost?).
Dark Transformation: (Added Effect) When your Ghoul is not present your damage is increased by 2%. (Placeholder number, the idea is to make Non-Pet Unholy viable though. Shadow Infusion would need some sort of effect too probably). If your Ghoul does on Live 500 DPS I figured doubled it would be 1K so.... 2% Damage maybe. Although it might be a bit too much.
I pulled that together in a hurry but I think it would be a decent batch of changes that Blood would really, really love. There's no Tier that covers all 4 spots though, so idk... Maybe move SoB down to Tier 3 so its next to Bone Shield, not like it'll be missed anyway.
Ok so I pulled the tree together on War-Tools: Clicky!