Now that they're remaking it into a 25 vs 25 man battleground
Now that they're remaking it into a 25 vs 25 man battleground
I believe the idea is. AV is a 40 man, if you are queuing for it as a rated BG it is a 25 man since getting a 40 man team is a little intense. Same goes for IoC. Don't quote me on this, it's just what i gather.
Also I'm sure they aren't changing the map so yeah Allies will still be able to run around our towers and jump over our walls.
Misread.
Last edited by Blaze611; 2010-10-07 at 02:05 PM. Reason: Gone poof.
By biased i think he means that the hordes towers with archers are ridiculosly easy to bypass in the base with virtualy no npc near the flag compared to the alliance bottleneck at the bridge where you get pounded by archers from twice the distance and their flag has a load of npc patrolling around it.
somewheres awhile back it was said to be a 25vs 25 bg. i dont see it be alliance biased at all. a well worked 25man horde group with a solid leader will counter most if not all zergs to the base.
aye only have to kill a couple of archers to be able to tag the flag uninterrupted,plus to it for horde is if a shaman gets there first you can thunderstorm some out and delay them easily which has led to a great deal of wins when it comes down to the wire on killing van before drek dies.
The non elite 8k hp soldiers are that hard eh? Maybe for bottom of the bracket (in level) players, but not Level 60, 70, 80, or even 85. And Frostwolf Keep does have two towers right next to each other as well, like, legitimately next to each other, not 100 or so yards away like Dun Baldar. And Your complaining?
I agree. I used to be alliance, the only thing we won was AV, always smashing the horde, It's so easy to get to FWRelief Hut. Then my buddies and I switched to horde and it's the only one we can't win. The reason above has a lot to do with it, especially if you're 1st man over the bridge and you dont have a healer, you'll be at half health by the time you get into a bunker...hope your first aid is killer and there isnt an enemy around because now they have the upper hand. Maybe it wont be so bad in Cata with larger health pools. Wouldn't suprise me if they upped the archers dmg tho..
FML >.<
personally i think they should remake the whole resource idea with the mines from a death cap into a trash unit spawn,these units will march forth and attack any enemy player(dismounting them),enemy trash unit, and even drek/van if they get to him make it feel like there is an army vs. army rather then a zerg rush vs. zerg rush.
You're. and yes.
Due to the distance of the bunkers they have a ridiculous range. and can widdle a player down to 50% easily the time they cross the bridge.
While allies can use a hill to jump our wall and then shimmy up the side of another hill around the towers, kite away our flag defenders and take our GY.
TL;DR: AV was Horde biased, they fixed it. They didn't bother fixing the ally issues aside form the waterfall. (kind of)
They need to fix the Alliance issues in the battleground (solving easy entrance exploits into our base) and giving them an extremely narrow choke to funnel through (like the death bridge) and everything will be fine.
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People need to just stop whining in general about it. It doesn't make ANY difference, due to the complexity of the map layout there is ABSOLUTELY no balance in it. It's either one side or the other with the advantage, and it isn't a groundbreaking advantage either. I've seen Horde win AV and I've seen Alliance win AV, big deal. Seriously, its a game.