I need some clearing up on Shield Wall numbers from people in the beta or on the PTR. Yes, I know I could wait 2 days for the patch to be applied in europe, but I am impatient. Bear (Har har) in mind that I am excluding druids because I don't know anything about their Cataclysm skills or mechanics. So, the following are ways for classes to reduce all incoming damage, excluding avoidance stats and masteries.
Paladins:
Guardian of Ancient Kings, 60% damage reduction, 2 minute CD (Talented).
Divine Protection, 20% damage reduction, 1 minute CD.
Ardent Defender, 20% damage reduction, saves from death once, 3 minute CD.
Death Knights:
Icebound Fortitude, 60% damage reduction (Talented), 2 minute CD.
Will of the Necropolis, 25% damage reduction and Blood Tap CD refreshed when brought below 30% hp, 45 second ICD.
Bone Shield, 20% damage reduction (3 charges with 1 depleted every hit), 1 minute CD.
Warriors:
Shield Wall, 40% damage reduction, 2 minute CD (Talented).
Shield Block (Physical melee hits only), 30% damage reduction, 30 second CD (Talented).
So basically, Warriors are now stuck with a worse version of the main tank damage reduction cooldown, unless they glyph it to 60% and then have a cooldown that is double of what the other tank classes have? Is this really what it's like?