"Parry provides the same avoidance as Dodge, and you'll receive a percentage of your strength as Parry Rating."
Why make dodge and parry separate ratings if they are going to make them do the exact same thing?
"Parry provides the same avoidance as Dodge, and you'll receive a percentage of your strength as Parry Rating."
Why make dodge and parry separate ratings if they are going to make them do the exact same thing?
diminishing returns
2 stats are going to diminish less fast than 1 stat.
Also, because druids, DKs, and paladins/warriors are different.
Still this does not seem like an excuse to keep two separate stats which do the exact same thing. It seems like sloppy game design.
And its kind of a core part of defending your self from attacks, even in irl.
It's questions like these that got ArP removed.
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Because a dodge is a dodge and a parry is a parry. They are two completely separate defensive combat tactics that accomplish the same thing. It's a bit of real world logic imposed on a fantasy game world in order to make the combat more believable. Besides, having one lump sum of "you take no damage from attacks" would be rather boring.
Let's consolodate tanking classes into two stats.
"Donthurtmebro"
and
"Health"
All you do is stack health with gems and enchants, all of your Donthurtmebro will come from gear and talents! Great idea brb calling Blizz
IRL a parry is a dodge + counterattack, not merely just a dodge. If they want to add that mechanic into the game, I am fine. But having two stats do the EXACT same thing is stupid. It is not really even cleverly disguised as another stat like armpen was, they are the exact same thing.
Because parry didn't exist in the game, people would whine "why isn't there a parry in the game, it's a vital part of defensive combat!1" also, dunno if it's anymore, but warriors used to get rage as if they had taken the damage when they parried. Atleast that's what I've been informed.
If you are more agile, you are more likely to dodge. If you are stronger, you are more capable of parrying. Agility gives dodge, strength gives parry. Bears use agility, the others use strength. Anyone can gem for the avoidance stats on their own though. It seems pretty self-explanatory, really.
Dodge is when you move out of the way of an attack, parry is when you block an attack with your sword. Two totally different events that have been around since mid-evil warfare, blizzard didn't invent these in their "sloppy game design." Parry also resets your swing timer and dodge does not.
Last edited by phred754; 2010-10-12 at 07:30 PM.
No, that is not what a parry is at all. A parry is when you deflect an attack using your own weapon. Jedis do this with their lightsabers all the time and it makes a FSSSSSSSSSSSSSSSS sound.
EDIT: Although a parry typically does leave an opponent open to a counterattack, which would be why a parry in WoW resets your swing timer and lets you get in a fast hit. I guess Blizzard read your mind and added that mechanic into the game. They read your mind from the past, meaning Blizzard employees can travel through time with their minds.
Last edited by Herecius; 2010-10-12 at 07:28 PM.
the same argument can be made for agi and str, int and spirit, armor classes (why not just make different classes get more or less from them.
in the end you could just roll it all into a power rating and make it effect each class the way you want it to but how lame would that be?
Rogues have high agility and use their keen senses to avoid (dodge) attacks.
Warriors parry using strength and combat mastery, not flinching in the face of danger.
They are two different skills affected by different attributes and fighting styles. Who cares if the overall effect is the same? It's like comparing the new and improved hunter's focus to a rogue's energy.
ArP had a cap to watch out for just like other stats. You had to balance around that and hit just like every other stat out there. Blizz removed it because it was too mathy and just a little too powerful for certain specs and classes, not because it was a gimmick, but you couldn't exactly stack it to infinity and break the game.