Hey,
Not played a great deal, but thought I would view some of my early thoughts (bearing in mind the total in-balance). This is from the perspective of gameplay more than "can i kick ass" or 0wn.
* really lke the gameplay style now, feels quite different, more "rounded" - actually need to think alot more about what i am doing
* 15sec hex is fantastic - just need to re-learn play style to benefit more
* stoneclaw 20 secs is nice
* wolves 2mins - miss the extra sprint... but it seems decent, more viable is some way
* Healing seems alot better, more important, and where i probably didnt use as much before, I heal alot more now - i like this, feels better once again in what an enhance should do
* LL - whoosh, this is very nice, lining up so that you get a fairly nice burst, timing with hex and interrupts to get a kill is great
* Lightning shield - glyphed for no longer needing to refresh = winnage (think this will vary alot for individual playstyle)
* mana - never a problem ching ching
Concerns though
* totems die so easily still - any decent pvp'r just kills searing constantly - massive dps loss
* Getting kited badly by some classes (mages ofc as an example) - we still suffer very badly from this
* Searing range - if they dont kill it they kite it easily due to range
* ranged dps in general are very hard to kill... and i believe even if they are nerfed - we can't get to them so were still in trouble here
Versus classes (only a coupe notes here... not a great deal of point going into it atm due to obvious inbalances)
* obviously mages are op as hell (they tend to be embarressed to duel u) - good mages just slaughter me
* rogues - everyone says they are op....update - subtlety i think the spec was.... seems pretty immense, duelling a very good rogue, i believe they silence me (garrotte?) so i cant use sham rage or get wolves out.. then i die in a matter of a few secs. managed to get himto about 4k a few times, once started kiting better... but thats a nice spec have to say. When he went mutilate was ok
* mellee - finally can beat decent warriors, DK's seem to do some insane dmg? but only experience that in bg's not duelled them so take with a pinch salt
* SP - seem crazy, but very beatable
* moonkins - not met a decent one yet, beaten the ones I have duelled
* DK's - beaten them al so far... but have to play well, they can do alot dmg
* Warriors, arms anyway - beating those that pre patchwould beat me easy
* Locks; only fought UA, and close, but very killable
anyway not alot time, just wanted to see what other enhance thought so far (FOR PVP)
Mobility and totems being kited or killed my major concerns
edits - + more i play, more i very much enjoy - reforged some items and dmg is nice indeed, 38.9k hp is sweet also
Cheers
Raggoo (eu)
http:// eu.wowarmory.com/character-sheet.xml?r=Terenas&cn=Raggoo (sorry cant post links yet)