Originally Posted by
Clarkis2001
So, for once, people have the right to complain about a PvP nerf because of PvE: people abused Searing Pain in PvE and used it as a filler rather than the appropriate spell (Incinerate) and as a result they made their groups suffer because of aggro issues. Now, rather than adjust the threat modifier, slightly reduce the the damage of the spell or increase Incinerate damage, Searing Pain is back to pre 4.0.1 damage values.
I'm quite sad because I for one REALLY liked having a "PvE" filler that was different than the "PvP" one, being Incinerate and Searing Pain respectively. When doing heroics and ICC I still had a noticeable DPS increase using Incinerate but apparently many players want to top the charts by stupid amounts and don't care about maximizing the ease and fun of the group.
So, in short, do you Destro PvP players think that Searing Pain will still be better than Incinerate or will it fall into another useless role? I'm wondering if mastery and the tree passive bonuses will be enough to still have Searing Pain do respectable damage or if now we'll have two spells that are lame?