unholy is a spec with a direction,with much thought,with nearly every talent and even skill serving a purpose and feeling meaningful.
a spec which lets you spec into many fun talents like anti-magic zone.a spec which is not so bloated.
all this rounded up with a decent choice of glyphs makes the spec feel really fun and balanced.
now lets see the ret tree:
divine storm and repentance are so weak that you can practically live without them and not feel a great loss.
even in pvp(the one that matters)its not like the weak ass 1 min pseudo-cc which breaks on shadowmourne procs is such a deal breaker.
and when you are done putting your 31 points in ret,you are bascially forced to put the other points in dps talents(judgement of the pure,arbiter of the light,blazing light,seals of the pure),9 points spend,1 to go..it's like the devs really wanted to make sure that rets can't reach improved hammer of justice without gimping their dmg....
now lets see certain abilities and their usefulness for ret:
holy wrath vs divine storm:
i do not understand why the devs changed divine storm to be holy power based because they didnt want it to be part of our single target rotation,and then changed holy wrath so it must be used in it,even though it damages nearby targets albeit with the meteor effect...
most rets would gladly trade holy wrath for the real divine storm again(even if it has a meteor effect..)
divine light and holy light:3 sec base cast time and either horrible mana cost,or horrible healoutput.
word of glory: horrible opportunity cost,it would be halfway decent if you could only cast it while you have 3 holy power,but it wouldn't consume any of it.6 sec cooldown.but in its current incarnation it would be like a warlock having to sacrifice his chaos bolt so he could use his healthstone...
divine plea: no..instead of changing it to restore like 25-30% of the base mana and getting rid of the 50% healing debuff,so it would be halfway decent for ret and prot,and still usefull although not op for holy,they change it to 10% of total mana with the debuff,effectively killing it for ret and prot...
sacred shield:a spell with synergy,was fun to use and helpful...gone
judgement of light: seriously how could a dev even think of removing the 1%(used to be 2%) heal from judgement of light.its not like this thing made us good,but you can only remove so much before you totally cripple a spec in its self defense...
seal of truth: still only stacks from autoattacks,i dont knwo what to say...
consecration: wow,now you cant even hope to detect a rogue under it without wasting 40% of your mana for it.you can only hopy to do so every 30 secs aswell..
retribution aura: worthless..
seal of justice: may my autoattacks(oh and my crusader strike!!) punish you to 100% speed instead of 105(ok 115 for some classes)
the loss of dmg is totally worth this feat!
guardian of the ancient kings: fear his 1.5k autoattacks for 12 sec,giving you a weak ass str buff afterwards. atleast you can use him every 5 min...
seriously guys...ret hasn't been made rewarding for the good player,it has been simply gutted in usefullness in various skills.
instead for skills in the other tree to supplement you,which is the case with unholy dks,the skills in the other trees(mainly holy) are out of synch with ret.rets dps will be viable in pve,no doubt,but at a price of a whac-a-mole-ish RNGotation and a crushed viability in pvp.
/cptobvious