I have been tanking with my DK for a quite a while, my gear is very good (a mixture or 264 and 277) and im tanking end game boss's
before the patch i had no problems with my agro gen, I used to frost spec to keep agro of our guild really high hitters in certain fights, our arcane mages doing 20k dps were prime targets for having to be in this spec every now and then. I used blood spec for the survability.
post patch i have having some issues, i don't have a problem with taunting and building agro straight away because rune strike is usable and creates a rude amount of agro. I cant generate any agro really if not being hit, the fight that really showed this up was lady deathwisper HC because she cant be taunted and i have to take agro off the other tank by building my threat as his drops .... this was impossible, I popped every CD (glyph of dancing rune weapon, lifeblood for the 240 haste, blood tap and empowered rune weapon) and still i couldn't generate more threat than the melee dps (doing about 16k dps)
has anyone else had this issue or is there a change in the patch that i have missed?