same here. i did my fair share on suggestions on the official forums. i knew months before 4.0.1 that we'd be screwed up.
buff totems are a joke, being the worsest buffs in game.
pvp totems are reduced in numbers each x-pack (leansing gone, fn stun gone..)
no new pvp/utility totems
horrible st/ll comp
boring dps roation
aoe annihilated
wf dmg does hardly any of our damage now, despite being supposedly buffed
still no good concept between baseline abilities and talents ( multi versatile spells like earth shield being talents, role specific spells like healing rain baseline )
talents and glyphs have to make up for baseline ability fail
enh gets to many of it's spells from ele and lacks melee identity.
enh tree to bloated
horrible dps
still no new enh baseline abilities, spirit walker's for resto/ele, lvb in wotlk for ele, hex is a caster cc mainly, comparable mostly to fear in wotlk, tbc were resto shield, worthless elemental totems, now replacable bl and, well totemic recall. ue is enh, but used by every spec so andcertainly no melee ability, or aimed to be good mostly for melee (outside of dw imbue aspect)