Okay we've probably got quite a few of these threads already but here is a Hero class idea that I promise does not suck. We have tanks and healers, four of each to choose from. Hybrids are kind of a pain in the ass to figure out. So instead of dealing with that with a new hero class why not have them be straight damage across the board? Now here's the tricky part - how do you distinguish their role? We have melee (Rogue), ranged physical (hunter), and caster (Mage and Warlock). The answer is have all three in one! The Black Dragons will have to be relevant to the story going forward and the best way to implement them is teaching mortals how to become Dragonsworn.
Let me explain: Cataclysm is going to be about facing and defeating Deathwing. He is the Black Dragon Aspect and, therefore, is in charge of the dragonflight. What happens when he's taken down? There will be some who are still loyal to his insanity but others who want to take up the mantle with honor. Dragonsworn are people taught by those dragons who takes up that mantle. Easy enough.
Hero Class Name: Dragonsworn
Level: 55-58
Race: Any race
Armor Class: cloth (new type - agi cloth)
Unique Resource: Draconic Fury
- abilities and rotations fill up the bar in three parts. Once the thirds are full your spec's distinct form is unlocked, allowing a Metamorphosis style ass kicking to take over. Abilities are designated as opener, followup, and finisher. Finishers lead to form proc. Form proc = you're all dead.
Talent Trees:
- Obliteration: melee focused on 2h staffs and polearms granting agi. Form is a hulkier humanoid-dragon with a really big sword-polearm.
- Upheaval: caster damage using nature and fire damage, with magma attacks using both at once. Form is svelte Alexstrazsa/Ysera style form with a really bad ass staff. Int cloth for damage with caster staffs or daggers/offhand.
- *Searing: ranged physical damage done by bow or crossbow with fire arrow enchantments providing different bonuses. Form is a dragon-humanoid creature with pretty big dark angel wings shooting flaming tendrils in various amounts from the targeted to copious AoE sprays. Agi cloth provides damage.
*Assumes Blizzard finds out a way that they can switch ranged weapons into 2h weapons and have a 1h melee weapon or relic be equipped as former ranged spot for both Earthwarden and Hunters.
Anyone who has played Demonology knows that Metamorphosis style cooldowns feel epic. Why not have a whole class built on that? The countdown effect of 3, 2, 1 YOU'RE ALL DEAD! would be very fun to play.
Story: You start as a Twilight's Hammer cultist who is sent on a very dangerous mission to take out a "Heretic," a black dragon who is not following Deathwing's command. You're given warrior abilities, some snazzy TH armor, and the whole feel of the fight is like a bunch of level ones taking on Hogger with funnies inserted as your TH buddies scream in agony as they are oneshotted. Of course it feels a bit more epic since Blizz does know how to make it that way. The fight plays out cool though because despite your lack of training, you hold your own against the Dragon, who you take down to half HP before it stops the fight. The unnamed dragon decides amusedly to call him/herself Heretic, questions your intelligence but not your soul and decides to spare your life if you are ready to begin a new journey. You don't have much of a choice and agree, with Heretic showing you the brutal path of the Dragonsworn. Great cutscene with your agony and determination showing as you meld dragon blood with your own without dying. As part of your training you help wipe out Twilight's Hammer in key areas in the Old World in your own personal phasing areas with other Dragonsworn lowbies, such as Silithus, Ahn'Qiraj, Wetlands, Twilight Highlands, etc. Heretic, wanting to avoid unnecessary discovery, gives you a device that allows you to teleport to his hiding place in Blackrock mountain (he's not Nefarian), protected by his Dragonsworn elite guard. This instanced area is like Acherus. This happens because you and this dragon narrowly escape being completely obliterated by Deathwing who is looking for the rumored 'draconic mortals' causing TH problems. You escape but not before seeing Deathwing get angry and slaughter some TH for being incompetent. The significance of Heretic is that he/she becomes the new Earthwarder once Deathwing is defeated! The humor would be layered on top of the epicness that Blizz almost always comes up with to make a fun experience.
Like it? Hate it? Love it? Let me know what you guys think!