So I've been playing enh shammy since vanilla (both PvE and PvP)... And I'm kinda upset with what's Blizz doing to us in Cataclysm...
As far as our spec is concerned in PvP (it literally SUCKS)
The passives and abbilities we get from ENH spec are totally PvE based.
Mental Quickness? - It increases only my spell damage (which is basically 2-3x frost shocks/earth shocks before I die) I hardly pull of a Lightning bolt since it's wasted for heal or hex.
Primal Wisdom? - What's the point in regenerating mana... If I can't even burn it down?
Mastery: Once again it looks more like Ele mastery bonus than Enh one.
(all of those above, work just fine as far as PvE is concerned - and I'm ok with that)
(But for PvP it's just useless piece of garbage)
Pally as a contrast
Even their spec ability pwns us at every aspect (Templar's Verdict) - 225% dmg (just cool)
combined with 2h specialization hey it's additional 20%
Mastery: Hey I don't burn my holy power (spam spam spam)
Not to mention freakin Hammers that hits for 10k dmg...
Please don't consider this topic as a (Pallies > Shammies in PvP). I used those examples to clarify how their spec abillities work togather in order to achieve better effects in both PvP and PvE... (I took pally as an example becouse he supposed to be hybrid just like us right?) ekhem... where is the tax? :P
Unleash elements... I had big hope for this spell to give us some serious dmg boost (but once again it sucks)
Spirit Walker? - Oh look I can run and heal myself at the same time (while mage stabs me with ice lance for the same amount I healed myself) -Use grounding totem idiot... Yea then another lance hits my back...
Haste stacking - hmm Okay (but still how Am I supossed to make it full Maelstrom wep) if I need to cast things like heal in order to survive before reaching 5 stacks
My point is that we as Enhs are tooooo spell dependant... (We should be freakin brutes hiting everything on our way with a Meele weapon which occasionally pops out some element effect - just like it was in vanilla) - our prime abilities are pushed back away in order to make space for something new that doesn't necessarily work for us or can't be combined to achieve positive effects...
I somehow feel like Blizz doesn't know what to do with our spec... They want us to become dual wielders, which was a bad idea from the very begining... They could atleast change the tree to support both 2h and 2x 1h just like in the case of frost DKs. Changing Maelstrom mechanics would help a little aswell...
Still Enh is fun but becomes more and more complicated with every new expansion
And with the new rated BG system... I wouldn't recommend anyone taking enh shammy into comp cuz this spot could be filled with something way more useful)
Yes I'm a beta tester :P
It might be a QQ thread but still I want to share my opinion