So....they have (GC and his team) roughly quadrupled player HP from level 80-85 and they still can't get player damage under control. This is just a total failure from the game-designers and there's no justifying it. Even with 120.000 HP, 30-40k Mortal Strikes, Colossal Smash, Massive Shatter Combos, Instant Ice Lance damage, Elemental Shaman Burst etc. etc. will not be balanced.We definitely want to increase survival time in PvP relative to what it was in Lich King. We are considering increasing resilience at 85 or even bumping health pools across the board even more.
I suppose increasing health pools even more will help, but I can't help but ask, why not just lower damage. In GC's initial statements about the pace of combat, it was said they want to increase health pools a lot as you level, increase damage slightly, and increase healing even less.
At some point, players at 85 will do the same damage they do at 80. That feels really lame for the leveling experience, especially for players who aren't interested in PvP or raiding.
What is the game-designers obsession with giving players excessive damage? Any single attack that take away more than 30% of a players HP, no matter how much setup it requires, will not be balanced.
If we want to get anywhere to where we were in Season 3 or 4, players would need to have around 200.000 HP. So almost twice as much as we have now.
But here's a new and original suggestion: LOWER PLAYER DAMAGE!
Because guess what. Nobody cares if they are doing 15k or 20k DPS, as long as the game is balanced.
/rant
I'm sorry to say but while I love GC as a person, especially with all his posts and explanations, his results in terms of game-balance speak for themselves (he took over after Burning Crusade). GC just doesn't have the right feel for the game he's designing.