Hi. I play a Mage and a Warrior. I PvP as Frost - never stepped into Arena but I hold my own in Battlegrounds. Some fun facts:
- In full PvE gear (all but wand slot are 264/277), Ice Lance hits normally for 2k, crits for 4.3k, and auto-crits on frozen targets for 10k.
- In full PvP gear (1.3k resilience, full relentless with wrathful off pieces and newly released rating weapons), Ice Lance hit normally for 1.85k, crits for 3.8k, and auto-crits on frozen targets for 9.2k.
Those numbers are against the L80 dummies which presumably have no resilience, with only the Arcane Brilliance self-buff. With decent resil Ice Lance is not the terrifying beast some make it out to be.
Frost aims for a hard cap of 33.3% crit as the Shatter talent triples crit chance against Frozen targets. Targets count as Frozen when 1) caught in Deep Freeze, a 5s stun with a 30s cooldown only usable against targets already caught in a Frozen state, 2) rooted with one of the four freezing methods, or 3) the Mage has Fingers of Frost, which has a 30% proc rate on applying a Chill effect. They also receive two charges of FoF from using their Water Elemental's Freeze.
I eat Arms Warriors for breakfast. And yet, conversely, I eat Mages alive when I PvP on my Warrior in mostly PvE tanking gear (<400 resil). The secret seems to be to put down the two-handers, grab a shield, play Prot and stunfuck casters to insanity. Deep Freeze is Spell Reflectable. You don't even need to be Prot to use it - write a macro that switches to a shield and uses Spell Reflection. Hover your finger over it when engaging a Frost Mage, easily identifiable by the Icy Barrier. And yet less than one out of a hundred frozen warriors actually do this.
Guidelines from a mediocre PvPer who has played both sides of this war:
- Use a PvP trinket.
- No, seriously, you have no room to bitch if you're not using a trinket. You cannot "wait out" a Deep Freeze. Unless you're getting healed that's ~40k (more or less depending on buffs, cooldowns and resilience) damage in four globals while the Mage gleefully puts distance between you and him. Trinket Deep Freeze if you get caught, but there's a better way...
- A Mage can't do serious damage unless you're in a frozen state. The four freezes are the Elemental's Freeze (25s CD), Frost Nova (20s CD), Cone of Cold (8s CD but a cone effect), and Shattered Barrier (triggered when Icy Barrier pops from damage, Barrier on a 24s CD).
- Three of the four freezes are close range. Casters love to be at range so it's very easy to bait their most powerful and only long-range Freeze, the one from the Elemental, by getting their attention at range and then hitting Spell Reflection when you see them targeting you for the Deep Freeze.
- Shield Slam is an offensive dispel. I don't believe dispels trigger Shattered Barrier. Frost Mages feel naked when they don't have a Barrier up.
- Blink is just an opportunity to use Intercept. I use an admittedly complicated mouseover macro for tanking and PvP that combines my Taunt, Heroic Throw, Charge, Intercept and Interevene all on my middle mouse button. Works beautifully.
Code:
#showtooltip
/castsequence [harm, mod:shift, @mouseover] Heroic Throw; [harm, mod:alt, @mouseover] reset=15 Charge, Intercept; [harm, @mouseover] Taunt; [mod:alt, help, @mouseover] Intervene
- Talented+Glyphed Spell Reflection. It has a 6s CD and lasts for 5s. why aren't you hitting this when frozen or you see FoF on the mage, send those auto-crits right back at them
- Watch for Cold Snap. It is a dangerous 8m cooldown that refreshes all of the Mage's other Frost cooldown timers including Deep Freeze, which can be very surprising to get caught in a second one after you reflected the first. Learn what the graphic looks like (sorta like Mage Ward but they wouldn't cast that fighting a Warrior).
- The Mage can freeze you back to the ice age, you can be equally annoying with your stuns. Mages can Blink (15s CD) out of stuns, however, so wait until they've used it before opening up.
- You do have a neglected Freeze breaker, Intervene, thanks to Warbringer. If there's an allied unit in the area, ping-ponging off them to the Mage's face is hilarious. See above macro for making it easy.