Wow, guess i'm NOT playing my hunter after all...I just spent weeks getting him ready for the expansion and now they completely nerf them...
Wow, guess i'm NOT playing my hunter after all...I just spent weeks getting him ready for the expansion and now they completely nerf them...
READ THE TOP OF THE PAGE: BOUB MADE A MISTAKE AND THOSE ARE PERCENTAGES FOR THE LOWEST RANK OF A SPELL, NOT NERFS. Sigh, reading sure is hard.
You are by far the best at over exaggerating, however. Bravo!
Seriously, Blizzard the worst?
LOL. Mythic would like a word with you.
It only took them about 2-3 years to address game breaking class imbalances, and still to this day the imbalances that exist are unbelievable. Nothing in WoW, however you may perceive it because you died/lost/under perform/whatever due to poor skill/poor luck/whatever, remotely compares to "poor balancing" that exists in other games. Blizzard are leagues ahead of the competition when it comes to raw data analysis.
Boub really messed it up here for blizz here. I can see lots of kneejerk QQ posts like above in blizz forums from this...
You will still use multi-shot if you ever outgear an instance enough to AoE everything down, if things are dying too fast for you to get started on your rotation/prio system obviously it will have an impact on the number of mobs needed for multi-shot to be viable.
And killing mobs? Really? Ya lets forget about the whole issue of them having a lot of hp and doing some serious damage now, we want our AoE to be balanced as if we could aoe them down!
AoE wasn't put in the game for grinding mobs for dailies or doing stuff you outgear, so please don't bring those up as reasons for why AoE should be buffed.
I get that they're nerfing abilities to keep lower bracket pvp in check, but why would you have weapon attacks that do less than 100% dmg, without any additional effects. I.E Arcane Shot dealing 61% of dmg +flat value. Let's draw a concrete example using my lvl 28 hunter alt: BoA bow deals 52-98dmg, arcane shot deals 100%+31, so a range of 83-129dmg. Post patch it will deal 52-98dmg and arcane shot witll deal 61%+31, so 62-90dmg (values are rounded). Why would autoshot do roughly the same dmg (mean of normal dmg = 75 and mean of arcane shot dmg = 76)as arcane shot, might as well autoshot and play bm while afking from my keyboard. I'm assuming most classes face a situation like this for certains specs, if not all specs in which ability dmg is identical or slightly inferior to regular dmg. Everyone should then just spec for utility skills like survival for explosive shot.
***The above calculations were done with arcane shot glyphed, so in reality we should subtract 12% of the flat dmg, making the end dmg lower than autoshot dmg.
The scariest part is that this example uses BoA gear, which implies that the player has already leveled a toon and up to certain is familiar with the game engine....Imagine a new player looking at this and becoming completely confused as to why his abilites don't help him in any way whatsoever.
Last edited by Bifrost; 2010-11-03 at 10:33 PM.
ahh shit, i'd better hit 80 fast!
As someone who enjoys leveling alts in bg's I am pleased with these changes. It was a joke with rogues and druids 1-shotting everything.
Boubouille, can you please separate the changes into changes for 1-79, and changes for everyone? I honestly don't know if the 12 second cd on Rapture is just for 1-79 or for everybody, or the change to Attonement, or Fingers of Frost, Early Frost, etc..
85 Priest/72 Druid/85 Mage/24 Shaman/56 Paladin
wondering, if blizzard thinking of selling any Cataclysm expansion with this brainless changes they doing atm from the first day of patch 4.0.1.
Amazingly fucked up, they doing drugs over there?
This is part of the program when you change the game from level 1 and up. Sadly it looks like Blizzard is just gonna forget every formula they made and just manually fix numbers for each level.
Game needs to be decently balanced from 1-79. It is not atm and BLizzard has been ingoring it- watching the raw stats lately of raids only. Alot of issues have come up and are continuing show up. For example - now with holy paladins only getting their AOE healing abilites in 80+ the class is very serioulsy gimped in 5 man runs for early content. Neither is there a serious buildup of healing spells from 1-79. Other healers have pretty much balanced spells all throughout the leveling progress - if they prefer to use their healing spec in few 5 mans.
Lets not forget that this game is not just about end levels.
LOL people are still blind.
I'm glad we have sooooo many of them fighting beside us in this new content.
/siggghhhhhhhhhh.GET TESTED FOR DERPIES BEFORE YOU HURT THE ONES YOU LOVE
Today is a very sad day.
Not to mention that they remove Lil' Alexstrazsa after blizzcon ends so we don't get a chance to tell Blizard how we feel about it.
If I could fire a laser beam out of my mouth that could travel through computers and hit everyone that posted QQ about this effecting 80-85 balance I would. Sadly I can't so I just have to sit here watching people prove to everyone that they stop reading everything the second they see a change they think is bad.
So lets see: we have 2 classes who are completely op in term of damage and what do I see?! They nerf the hell out of every other dps class but those 2.
I am not so sure I wanna play Cataclysm, not having a mage or shadow priest I mean.
Please Diablo 3, come quickly the ship is sinking.
So when will we get corrected lvl 80 spells change/diff list?
Now i am a happy retlol maniac
I think the change to Light of dawn for holy palas is a good step in the right direction. The healing angle is still to small and needs to be wider and since it only heals 5.. it should have same healing range as other 5 man heals.
But at least it makes the 31 point talent worth picking up now... And you got a choise on how to heal with your Holy powers. It gives me a hope that BLizzard is actually working on the issues.