Originally Posted by
Gaexion Ramza Beoulve
there has always been a percentage of players who are just bad. And since the number of subscribers has exploded that means the percentage is the same, but there are simply more of them.
i personally recommend to you to just take this all in stride. be the bigger and mroe mature man and realize you can do all the healing int he world but you can't heal people's egos.
On the positive notes here are soem helpful tips to help you spot before hand whether or not you are in a bad group.
1. Say "hi" at the very start. a player who doesn't say anything is a potential botter/afker. If they respond with anything other than 'hey,hi,hello,oi,heya' or other various simple greetings you can expect at least a mildly perturbed person.
2. If you are a healer or a dps and see the tank take off without asking or at least looking to see if the healer is keeping up or has him targeted, you are in for a bad group. The tank is either bad, or outgears the place or has an ego the size of both azerothian moons put together.
3. If a dps takes off ahead of the tank or starts attacking a completely different mob than the tank you can expect trouble.
4. A DK tank with two swords. it doesn't matter that you are right and he is wrong. it doesn't matter that he does it all the time, this one is trouble save yourself the time and trouble of trying to teach him how to play.
5. Any character whose name has a litteral meaning, or normal words. eg: a rogue named "Shadowslol" a hunter named "Hunterpullok" or a dktank named "Magictank". Huge warning sign they are probably a PVP hero or they are 12.
6. People who complain more than 1-2 sentances about the instance they randomly signed up for. OR people who don't shut up, or people whien and moan about either lack of extra bosses or decision to do extra bosses, whent he majority of the group has already decided.
7.Anyone who is less than formal and polite iis always goign to cause small problem or two.
8. A dps who is doing uner 1000 dps in a heroic or 800 dps in a normal is either a bad player, a botter, or a dual boxxer. This is a very low standard especially after 4.0 patch. Watch your recount, do nto encourage carries.
9.People who take these rules too seriously and point them out right away publicly and try to play watchdog. Shut your mouth and just use the vote to kick feature until you've removed the problem causer withotu beign one yourself.
10.Worst of all, if you see two or more people from the same server you can expect huge problems and worst of all you can expect the vote to kick feature to be almost worthless. If they are from the same server and the same guild then you can expect HUGE problems. Drop group right away or just shut your mouth and let them win because there is no way you are going to be able to introduce any sanity as the crazies now hold the majority.
There are always exceptions to prove the rule, but you should seriously consider these rules as a way to spot the warning signs and understand if you might be the oen causing problems. Consider each of these rules a 10% failure.
100% S rank group usually ends with "great run guys" or "lets run soem more" and other pleasantries
90% is an A-team
80% B-team, not your best option but only one problem causer who wasn't bad enough to wipe the group.
70% C-team usually has two problem causers,one of which was kicked, but you ran out of votes to kick the second
60% D-team this is the kind of group you read about on the forums, this is usually the group with 3+guildies. This is the group you were mocked and heckled throughout even tho you were the only one doing your job. This group wouldn't have succeeded without you, and you are a better person for carrying them
50% Failures these are the groups that always fall apart, these are the horror stories that people dont even have the willpower to post about on the forums, these are groups that end up getting a GM involved, these are groups that PVE and PVP heroes fear eaqually and usually have the good sense to drop out of early.
Everything else is just beyond the scope of comprehension and only a madman would try to make a group succeed with less than 50%. Consequentially these are the "many whelps, handle it" and the "mnmnmnmnjenkins!" of wow. They are the too ridiculous to succeed, but the so awesomely bad they cannot die.
Not something you should strive for as 1/100 F-teams will ever succeed at being awesomely bad,and usually just end up bad.