Thread: Crowd Control

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  1. #1

    Crowd Control

    how do you handle yours? Are you using some awesome macro? Or maybe a addon? What advice do you have to offer to others about proper CC?

    Currently, i use a macro for fear that looks something like this:

    #showtooltip
    /focus [target=focus, noexists][target=focus, dead]
    /cast [target=focus, exists] Fear; Fear

    which i kind of like, but i'm curious to see if someone has a better method or idea.

  2. #2
    Deleted
    I have a similar macro for my fear

    #showtooltip
    /focus [target=focus, noexists][target=focus, dead][target=harm][harm] mouseover
    /cast [nomodifier, target=focus] Fear
    /stopmacro [nomodifier]
    /clearfocus [modifier]

    This way you can quickly retarget your CC without losing your current target should someone else fail. I also use the same macro with Banish.

    Now here's the macro I have for seduce:

    #showtooltip Seduction
    /petattack [target=mouseover, harm, exists, nodead, nomodifier]
    /cast [target=pettarget, modifier, exists] Seduction
    /stopmacro [target=mouseover, exists, harm, nodead, nomodifier]
    /petattack [nomodifier]

    For this to work you need you succubus on passive. Point at the target you want CC'd, click, hold a modifier (shift/ctrl/alt) and click again. Now the target is CC'd. To refresh, just mod+click again, no need to lose your current target. This can be used with my fear/banish macro without interfearing as it doesn't use /focus. It also functions as a general /petattack command when you're not pointing at something since your pet will be on passive.

  3. #3
    edit : dont mind me

  4. #4
    Deleted
    #showtooltip
    /cast [pet:succubus,@focus]Seduction; [pet:felhunter,@focus]Spell Lock; [pet:imp]Flee; [pet:voidwalker]Consume Shadows;

    #showtooltip
    /cast [pet:succubus,@target]Seduction; [pet:felhunter,@target]Spell Lock; [pet:imp,@player]Singe Magic; [pet:voidwalker]Sacrifice;

    ---------- Post added 2010-12-15 at 09:21 AM ----------

    Quote Originally Posted by p75369 View Post
    I have a similar macro for my fear

    #showtooltip
    /focus [target=focus, noexists][target=focus, dead][target=harm][harm] mouseover
    /cast [nomodifier, target=focus] Fear
    /stopmacro [nomodifier]
    /clearfocus [modifier]

    This way you can quickly retarget your CC without losing your current target should someone else fail. I also use the same macro with Banish.

    Now here's the macro I have for seduce:

    #showtooltip Seduction
    /petattack [target=mouseover, harm, exists, nodead, nomodifier]
    /cast [target=pettarget, modifier, exists] Seduction
    /stopmacro [target=mouseover, exists, harm, nodead, nomodifier]
    /petattack [nomodifier]

    For this to work you need you succubus on passive. Point at the target you want CC'd, click, hold a modifier (shift/ctrl/alt) and click again. Now the target is CC'd. To refresh, just mod+click again, no need to lose your current target. This can be used with my fear/banish macro without interfearing as it doesn't use /focus. It also functions as a general /petattack command when you're not pointing at something since your pet will be on passive.
    VERY clunky macros;p

    do

    1)
    #showtooltip
    /focus [@mouseover,harm]
    /cast [nomod,@focus] Fear;

    You dont really need the rest, it just makes it clunkier, bulkier, messy etc, target= is the same as @,

    2) You dont need pet send to attack target which itll seduce anyway so its pointless, u dont have to make harm etc as seduce and attack is only possible on enemy targets unless u dont want to have red message above, but then u waste possible character for better macros and more options [255chars is max]

    #showtooltip
    /cast [@mouseover] Seduction

    You dont really need anything else if seduce breaks stops u just use it again over mouseover no need for fancy stuff

  5. #5
    Deleted
    Quote Originally Posted by Killyox View Post
    #showtooltip
    VERY clunky macros;p

    do

    1)
    #showtooltip
    /focus [@mouseover,harm]
    /cast [nomod,@focus] Fear;

    You dont really need the rest, it just makes it clunkier, bulkier, messy etc,
    The rest is focus control target. Using your suggestion, what would happen if i accidentally moused over an add when recasting?
    And most of that I just copied from wowwiki, I made a few changes for myself, but since it does what I wanted to I didn't see the point taking the time to streamline it.
    target= is the same as @,
    Wrote these before that change was made, old habits are hard to break :P since character limit isn't an issue atm there's no urgency to change.
    2) You dont need pet send to attack target which itll seduce anyway so its pointless, u dont have to make harm etc as seduce and attack is only possible on enemy targets unless u dont want to have red message above, but then u waste possible character for better macros and more options [255chars is max]

    #showtooltip
    /cast [@mouseover] Seduction

    You dont really need anything else if seduce breaks stops u just use it again over mouseover no need for fancy stuff
    The pet attack is in there so that she stays put on that target, meaning Seduction can be recast if needed without having to retarget the mob. This also allows this button to function as my /petattack button so my minions don't get distracted.

    And yes, the conditionals are in there purely to cut down on error messages, I like the red text to actually mean something when it appears.

  6. #6
    The Patient frejborg's Avatar
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    The macros aren't necessary... really. I mean something simple can help a bit, but all this over-complicated stuff, isn't necessary at all.

    I've always just used a manual /focus command to get my focus up on my CC target. It's not hard to type /focus here and there. lol

    Then no matter what I'm doing I would see if the CC broke or was about to wear off of my CC target, could easily click the focus frame, and recast my CC. Simple, effective.

    Of course improvising CC on the fly is easy too, and doesn't require fancy macros. Just click the health bar in-game of the target and cast your CC.

  7. #7
    Legendary! gherkin's Avatar
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    Macro:
    Click mob
    Click fear
    Click other mob
    Click banish

    Yay me!

    R.I.P. YARG

  8. #8
    Quote Originally Posted by gherkin View Post
    Macro:
    Click mob
    Click fear
    Click other mob
    Click banish

    Yay me!
    Yeah, macros, while useful in some situations, are generally never perfect for every situation. Manual control, on the other hand, allows complete control of every situation.

    I just have a normal fear spell, a focus fear macro (just a cast fear on focus, nothing fancy), a normal seduce, and a normal banish.

  9. #9
    Quote Originally Posted by gherkin View Post
    Macro:
    Click mob
    Click fear
    Click other mob
    Click banish

    Yay me!
    Lol this is me and it has worked fine so far...

  10. #10
    Agree on limiting your macros...
    Someone suggested this in another thread and so far I've been loving it (currently with Felguard):
    1) Bind pet attack to mousewheel-up. Leave pet on passive.
    2) CC mob #1, Dot mob #2, mousewheel-up ("go get 'em") - pet attacks mob #2.
    3) Mob #1 comes off CC, tab-target, mousewheel-up ("stay away from me..."), pet picks up aggro on #1.
    4) Execute mob #2 (if he's not dead), execute mob #1.

    Of course, you can always just aoe... but I'm trying to get better at selective CC...

  11. #11
    Legendary! gherkin's Avatar
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    ^ This is what happens if I do the above
    1) Bind pet attack to mousewheel-up. Leave pet on passive.
    2) CC Mob #1, Dot mob #2, mousewheel-up - Pet charges and Legion Strikes Mob#1 before running to mob#2
    3) Legion Strike broke the trap on Mob #3, Death Coil it to give the tank a few seconds to pick it up
    4) Mob #3 b-lines for another pack of trash and stays there chain casting shadow bolt at the tank, but does not pull the trash pack.
    4.1) Group nervously nukes the actual targets wondering what the fuck to do about Mob #3.
    5) Intercept comes off cooldown and the pet charges Mob #3 for no fucking reason, body pulling the second pack of trash

    I hate what they did to pet AI this expansion.

    R.I.P. YARG

  12. #12
    Bind pet attack to f1, pet follow to f3, most used pet ability to f2 = win

  13. #13
    Deleted
    Quote Originally Posted by gherkin View Post
    4.1) Group nervously nukes the actual targets wondering what the fuck to do about Mob #3.
    Screenshot or it didn't happen :P Most groups I've been with would have done the body pulling themselves ¬_¬

    And I've never tried binding mousewheel movements since I couldn't stand losing camera contr... I could just bind them to alt+wheel or something, couldn't I? Damnit...

  14. #14
    Deleted
    Quote Originally Posted by gherkin View Post
    I hate what they did to pet AI this expansion.
    It's really unbelievable. My pet sometimes even stops attacking its current target to chase after the feared one. Maybe they taste better?

    About the cc-stuff: Bound all the cc to quick-reachable buttons... but I don't use any mouseoverthingys... maybe I should give it a shot?

  15. #15
    Quote Originally Posted by p75369 View Post
    Screenshot or it didn't happen :P Most groups I've been with would have done the body pulling themselves ¬_¬

    And I've never tried binding mousewheel movements since I couldn't stand losing camera contr... I could just bind them to alt+wheel or something, couldn't I? Damnit...
    I have port use/set on mousewheel and camera on ctrl+mousewheel (alt+mousewheel on MAC) and it works wonderfully. On my other characters mousewheel is always used more movement (intercept/charge/intervene, etc)

  16. #16
    Deleted
    Quote Originally Posted by Shag View Post
    About the cc-stuff: Bound all the cc to quick-reachable buttons... but I don't use any mouseoverthingys... maybe I should give it a shot?
    It's handy for quickly targetting something in combat, but it can be quite easy to mistarget if you have a melee love pile forming.

    Personally, I love having my macros set up so that I can manage CC without ever losing my current target and I've been using them long enough that I can juggle them easily.

  17. #17
    I completely disagree. My fear is set to focus the target I am fearing. My focus frame sites right next to my toon. When I see that my fear is about to break, hit fear button again, bam feared. I don't need to play the tab target game to get back to the kill target. Sure you can click your targets, but oops, I targeted my pet, whoops I targeted a totem, whoops I targeted the tank.

    If I need to change my CC target, target the new target, hit F1 (which is bound to setfocus) rinse and repeat.

    Another benefit to using macros, is it makes CCing multiple targets a hell of a lot easier, IE banishing one and fearing a second.

    And managing your pet is easy, set it to passive and macro /petattack to your nukes. No random charges to CC targets.

    Oh and if cleave breaks CC, thats the tanks fault for tanking near CCed targets.

  18. #18
    This is how I handle CC in groups. It makes it remarkably easier with randoms.

  19. #19
    High Overlord Jaling's Avatar
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    Wait, you all are fearing mobs in instances? Doesn't that make them run around and aggro other mobs?

    /ducks

  20. #20
    Quote Originally Posted by Jalpwn View Post
    Wait, you all are fearing mobs in instances? Doesn't that make them run around and aggro other mobs?

    /ducks
    glyph it

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