Originally Posted by
Gryzorz
When you duel thousands of times, you begin to see how classes are played, and you can anticipate the enemy's next action (because they often have a kind of rotation depending on their CD and the situation).
For example, a warlock will often start to lay dots on you. With experience, you'll be popping deterrence just before the warlock gets in range, and thus reflecting (if SV) his own dots on him.
It's not used defensively in this case, and it's a good thing, because against a warlock popping deterrence later only delays your death.
That'll give you an advantage because :
1) most hunters don't do that
2) the warlock will be confused (what is happening ? it doesn't happen like that usually ! Why are my dots on me ???)
3) His perfect rotation will be screwed, and panic will definitely help you
4) Needless to say, you greatly increase your dps with dots while decreasing damage taken
That was a very specific 1v1 situation where you can definitely make great use of deterrence, just by changing the very opening of a fight, gaining strategical advantages for the *real* start of the fight (you're full focus & life, all CD up, while warlock is a bit confused & dotted).
I'm pretty sure there are other situations where it can be a great help (pvp wise).
It's definitely not a "I win" button like other classes might have, but with a fine analysis of exactly when it is the most usefull against each class, you'll start enjoying using it (especially because other classes are not used to seeing hunter making good use of it, making them quite unprepared to dealing with a clever use of it).
My 2 cents ^^