1. #1

    Angry Holy Shield Nurf

    I was wondering how all the other tankadins were feeling about the change that blizz is making to what was an awesome passive mitigation buff.

    in case some of you don't - Holy Shield has been redesigned. This talent is now an activated ability off the global cooldown. It grants 20% increased block amount to a paladin's shield blocks for 10 seconds, with a 30-second cooldown.

    With that and the lack of mastery on a lot of the gear that i have seen on the firelands gear kinda intrested to see how we take the hits in this coming patch.

  2. #2
    Buff to good paladins, nerf to bad paladins.

  3. #3
    Quote Originally Posted by Nikkosan327 View Post
    Buff to good paladins, nerf to bad paladins.
    I am going to have to stick with this. They are taking a path closer to the DK tanks where they actively decide when to block, although to a bit less of an extreme. With the redesign, you can choose when to mitigate a lot of damage without using a major cooldown. Say a transition where you have 2 mobs on you at once, or just a standard frenzy mechanic would be perfect times to use this. With the old holy shield you wouldn't be able to block so much of that burst, but block more in between. But in the end, when holy shield is used in the moments of high physical damage, it will win out over the old mechanic.
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  4. #4
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    Quote Originally Posted by Furious George View Post
    I was wondering how all the other tankadins were feeling about the change that blizz is making to what was an awesome passive mitigation buff.
    Short answer: Still going to be good tanks in 4.2, just slightly different. Some dislike it, some like it and some are indifferent.

    Long answer: http://www.mmo-champion.com/threads/...Prot-specific) read pages 4+ in particular.

  5. #5
    Quote Originally Posted by Nikkosan327 View Post
    Buff to good paladins, nerf to bad paladins.
    Not necessarily. The previous iteration was always useful. The new version is more subject to RNG and the uptime + block value percentage increase doesn't even equalize to the previous Holy Shield; it's actually less overall. Of course, if there's something like a soft enrage or whatever every 30+ seconds (or you have to deal with adds for 10 seconds every 30+ seconds), then this might be a little more useful than the old Holy Shield. Otherwise, it's an overall nerf, honestly. Please don't kid yourself.

  6. #6
    Elemental Lord
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    Quote Originally Posted by RavenGage View Post
    Short answer: Still going to be good tanks in 4.2, just slightly different. Some dislike it, some like it and some are indifferent.

    Long answer: http://www.mmo-champion.com/threads/...Prot-specific) read pages 4+ in particular.
    As I've tried to say, in some ways its good. Buts its poor as a CD unless you get block capped, and block capping simply exacerbates the problems with the Mastery, so its poor either way. Worse, it'll probably need to be redone...again..when/if Mastery is fixed.

    So its a poorly designed short term band aid solution. Its got much to recommend it in some ways, but its something that should have desigend as part of an integrated whole. As it is, odds are fair that if the Mastery gets looked at, this'll be left alone which isn't ideal either.

    EJL

  7. #7
    Quote Originally Posted by Nikkosan327 View Post
    Buff to good paladins, nerf to bad paladins.
    This. I completely agree with the reasoning behind it too, gives our rotation more depth instead of stock piling us with a bunch of passive abilities that we don't even track because we know they are there.


  8. #8
    Herald of the Titans zcks's Avatar
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    Quote Originally Posted by Nikkosan327 View Post
    Buff to good paladins, nerf to bad paladins.
    Actually its a pretty decent nerf to paladin survivability overall, Paladin tanks were already starting to fall behind warriors & death knights before this too.

    In the end this change would have been much better off if they increased the block value further while holy shield is active (instead of 40%), 50% to 60% while active would have been much better in the long run given the CD.

    Perhaps next major patch they will realize they goofed up & toss a bone paladin tanks way, given how bad some of their choices have been however I doubt it.
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  9. #9
    Quote Originally Posted by zcks View Post
    In the end this change would have been much better off if they increased the block value further while holy shield is active (instead of 40%), 50% to 60% while active would have been much better in the long run given the CD.
    that's exactly what it does http://ptr.wowhead.com/spell=20925 adds 20% block value... unless the wording on the spell is way off
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  10. #10
    Herald of the Titans zcks's Avatar
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    Quote Originally Posted by friggo View Post
    that's exactly what it does http://ptr.wowhead.com/spell=20925 adds 20% block value... unless the wording on the spell is way off
    Oh, guess they buffed it a bit since it first came out.

    Still +20% block value 1/3 of the time is still a nerf compared to +10% all the time. Perhaps if they buffed it to 60%, at least then it would more or less break even survivability wise.
    The way balancing for WOW PVP works is allot like American politics.
    1: Be lazy & ignore problems till the yelling is so loud your cant concentrate.
    2: Refuse to do the things you have Said need to be done, then make up reasons why they cannot be done.
    3: Lay the blame for problems on someone else even when it's your fault because you did all of the above.

  11. #11
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    Quote Originally Posted by RavenGage View Post
    Short answer: Still going to be good tanks in 4.2, just slightly different. Some dislike it, some like it and some are indifferent.

    Long answer: http://www.mmo-champion.com/threads/924422-Dev-Explanation-of-4.2-(Prot-specific) read pages 4+ in particular.
    Longer answer: Please search the forums before making new threads. If your topic is already present, please post there instead of making a new thread.

    Closing.
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