Poll: Yay or Nay on the Trial Dungeon?

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  1. #1

    Question Dungeon of Trials?

    I'm creating this thread to something terrible that just happened. And wondering how you feel about the idea.

    I'm leveling my Priest healer at the moment and it's around the level of 42, needless to say I grouped up with a random group of players from the same levelbracket into Scholomance.
    Halfway the instance at Rattlegore I went to check out Recount and noticed the extreme lack of DPS. One of them was a mage, looking into his stats he had launched 16 Fireblasts and 25 Melee hits. I almost cried...
    Next I check the hunters stats from the group to just find out he has been using auto-shot for more then 50% of the time, his total damage done barely being over that of the mage.

    I left the group because I refuse to help/dragging/leveling up other people's toons that are not even attempting.


    My suggestion
    Blizzard should create a trial dungeon for players who want to join the random LFG, and yea I KNOW IT IS COMPLETELY RANDOM, but that doesn't mean I have to be grouped with complete braindead retards (excuse me for my language but that's what they actually seemed like and apparently did not speak english at all on European servers).

    Players should be grouped into brackets of performance based after a trial dungeon which takes place each week or so where stats could be recorded such as activity, damage done, uptimes and overall performance. Another option could be so that players who fail or whose scores are too low within the trial dungeon are not allowed to use the random LFG tool.

    And yea, I know there are players of all ages, skill and activity are playing this game but if I want to do a random dungeon I expect at least some slightest performance from other players to at least TRY and speed up the instance instead of just auto attacking anything.

    And please don't give me the crap comments such as 'join a guild to group up with', because that's simply said not always an option.
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  2. #2
    Regular dungeons = trial versions for heroics and raids.

  3. #3
    Quote Originally Posted by Covert View Post
    Regular dungeons = trial versions for heroics and raids.
    I'm talking about leveling dungeons too

    And besides, the regular dungeons provide loot that those people who don't deserve it can ninja gear and get JP's to gather gear to join the HC's anyway. Where the same thing can happen anyway.
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  4. #4
    I like the idea, but imagine the difficulty of creating such a thing.

    If you like the way things go, be them slow or fast, why look into something to create a bad scene ?

    if it works, leave it that way. details often complicate the situations

  5. #5
    Deleted
    Well, that wouldn't be fair. For those who just started this game and don't have any idea how to play his/her class, can't get into dungeons via LFG and we all know that none will go to those without using LFG. That's why normal dungeons exists, like Covert said, those are trial versions for heroics and raids already. And again, how could that be fair if you fail once in dungeon, say, DC or something which decreases your overall damage a lot and for example because of that, you can't do dungeon for a week?

    There may be grammar/spelling errors, I'm tired as hell :<

  6. #6
    I would agree that a system similar to that would be beneficial I dont think youre approaching it the right way, personally I would simply have constant evaluation while doing heroics and you are put into groups based on that.

  7. #7
    Quote Originally Posted by Anathaema View Post
    I like the idea, but imagine the difficulty of creating such a thing.

    If you like the way things go, be them slow or fast, why look into something to create a bad scene ?

    if it works, leave it that way. details often complicate the situations
    Dungeons and Dragons online had such a "Trial" Dungeon, each class had specific ways of solving it and you could only go into it on your own, you neede to solve it, to get into the main Area.

    So it is doable.

    Usefull? Not the slightest.

    Why not? Well, i can solve it, join a LFD group and /afk throught the dungeon still.

    Most people arent that bad but lazy, hoping for getting carried, the problem with this is, if 3 of 3 DPS try to get carried, well, it doent work

  8. #8
    I really like this idea. I don't think it would be too hard of a feat, either. I mean, look at Blizzard's new beginner tips; they are extremely well done. I would have loved to have those tips back when I started at release. Perhaps a "solo dungeon" tutorial would work. It could be its own stand-alone instance for one person, showing you how a group works with NPCs as your allies. When you first hit level 15, this could be your only option when first starting the random dungeon queue. It could have the same kind of tips as the beginner tips do.

  9. #9
    Pandaren Monk Crush's Avatar
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    Quote Originally Posted by levandor View Post
    Dungeons and Dragons
    Last time i checked on that game it sucked .... More then Age of Conan ....

    Stolen ... from elyssia .... mad elyssia?

  10. #10
    Well, for example blizzard has implemented some sort of activity monitor which ends the game after no resources or unit activity has been recorded for 3minutes in a Starcraft 2 battle.

    Something similar could be introduced into WoW, because to be honest the vote kicking system has many downsides, for example it often tells me I cannot kick that player for another # minutes or I can't cast any more vote kicks.

    Oh and to be clear:

    I love to help other players, I don't mind telling them what to use and how to use it, but when a player is basically not even trying to hit more buttons then auto-attack and they tell me to 'fuck it' when I say something about their damage output I just feel like smashing their heads into their monitors and stick their keyboards somewhere the sun never shines.
    Last edited by bladeraze; 2010-12-26 at 12:00 AM.
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  11. #11
    You know, all these suggestions people have to help new players is kinda funny considering the time and effort you put into letting us know about them. The reason it's funny is because with much less effort you could tell a player how to actually improve instead. This is an MMO, a large part of being an MMO is about community and typically learning how to play comes more from the community than from the game. This is true for every MMO, so to expect more than what is already present in WoW is asking a bit much considering that time you just spent discussing it here could have very well improved one of the players you were grouped with much more than anything recommended could.

    One of the biggest problems with this game is how the community turns it's nose up at players who don't know how to play very well and instead of helping them just completely ignore them and hope they don't run into them again. Get over it, not everyone knows perfectly how to play the game and you're putting a lot more effort into complaining about it than would need to go into helping someone learn to play for 5 minutes.

    If you don't want to group with these sort of people then don't group. Otherwise, deal with it and move on or actually do something beneficial unlike what you're doing now in whining about it on unofficial forums where it doesn't matter.
    Last edited by sicness; 2010-12-26 at 12:03 AM.

  12. #12
    Pandaren Monk shokter's Avatar
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    The levelling dungeons you speak of ARE the trial dungeons. They are where people are supposed to learn their skills, and are a good place to try and help teach people. Some people can't/don't want to learn, but for the people who can and want to (and I think that's actually a lot of folks) levelling dungeons are the place to do it. It requires more experienced players to have patience and an ability, willingness, and desire to lead and teach, but it can be done.
    "Brevity is...wit"

  13. #13
    Not going to happen.

  14. #14
    Whats to prevent them from having their buddy run their trial in 5 mins then handing the reigns back over? This wont help anything, itll just piss people off that they are forced to do it per week.

  15. #15
    Quote Originally Posted by shokter View Post
    The levelling dungeons you speak of ARE the trial dungeons.
    I don't agree tbh, I think people should learn their skills outside instances that's what leveling and questing is all about, especially with the all new quests which are obviously a lot more about preparing for instance runs.
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  16. #16
    So .. teach them?

    Though I understand that may not be an option for one that thinks that a level 40ish DPS not paying attention to spell uptime is "something terrible that just happened to me" and who (almost) begins to cry (I personally don't, dunno about others tho) when no elite DPS is showing up in the almighty recount (which needs to be spammed starting in Ragefire Chasm, from what I've noticed).

    Personally I enjoy dungeons where not everyone just blazes through everything without exchanging a word. If the group's struggling, help them, get through it together, it's a MMO - a social game. Also, "join a guild to group up with" is not a "crap comment" (unless anything that doesn't support your view is a crap comment, which is the feeling I get from reading the OP) - if one outright refuses to help and ragequits over a lack of DPS after having to check recount in a low level dungeon, then an elite pack of players to run with may indeed be the better option.


    On the poll: "Dungeon of trials" - just no. The trial is the dungeon. I have a hard time deciding whether it's a power trip or just plain elitism wanting to restrict the LFD tool to "players deemed worthy". Maybe they were learning the dungeon, maybe they were enjoying the scenery. Maybe it was their first dungeon. You could, you know, ask them. But hey, it's the season of sharing, so maybe just slap them all in the face and ragequit, that sounds about right. It would be pretty ironic if you'd participate in the contest, in any case.

  17. #17
    Quote Originally Posted by bladeraze View Post

    Next I check the hunters stats from the group to just find out he has been using auto-shot for more then 50% of the time, his total damage done barely being over that of the mage.

    I left the group because I refuse to help/dragging/leveling up other people's toons that are not even attempting.
    You do realize that about half of a hunter's damage, even at max level, is from auto shot...right??

    Imo, you overreacted like someone who nerd rages at people who don't perform perfectly.

  18. #18
    It's hard to teach someone that barely speaks english or is even willing to change their methods and then ninja's gear in front of players that actually do deserve it, it's extremely frustrating.
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  19. #19
    Deleted
    If you feel someone is not doing what they should, first find out why. Try to help them out, and if you don't see any progress just start a vote to kick. I'm sure if the others feel a person is not pulling his/her own weight, they will pass the vote.

  20. #20
    Stood in the Fire Knyx's Avatar
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    Quote Originally Posted by bladeraze View Post
    I don't agree tbh, I think people should learn their skills outside instances that's what leveling and questing is all about, especially with the all new quests which are obviously a lot more about preparing for instance runs.
    That just doesn't make any sense. Are you saying that solo questing and mob grinding is the same atmosphere and gameplay as a dungeon? Because it's not, in any way shape or form. Especially if you are a tank or healer. Soloing and dungeon running are two very different experiences, and there is no way in hell that you can learn how to accurately play your class well through soloing. You learn in the dungeons, you perfect it in heroics, and you're expected to know it for raids. Period.

    This whole thread is disgusting. I understand elitism in raids. I tolerate it to some extent in heroics. But you know you are the extreme epitome of an elitist bastard when you're actually suggestion exclusionary tactics for regular dungeons. You don't have access to a guild, or a group to play with? That sucks, it truly does...but you know what? Fucking tough. You click the random dungeon button, you take the risks. If you don't want to risk getting a bad group, then take YOUR time to form a group. That's the trade off. You want a quick dungeon that forms with minimal effort, you risk getting inexperienced players. You want a good dungeon, you take the time to carefully craft your own group. Sorry, you can't have the whole game tailor-made for your own convenience, while inconveniencing those you decide it should.
    Last edited by Knyx; 2010-12-26 at 12:34 AM.

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