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  1. #1

    Why cant blizzard scale classes / specs to be equal?

    I honestly dont understand why some specs is always better than others, take ex hunter. Survival 20k dps, mm and bm is 15k dps. I dont quite understand why blizzard cant scale it so all 3 specs does 20k, or 15k, or W/E they want, i personaly dont find it hard, specaly not since we got mastery. EX bm does to low dps? increases the value of mastery from 1.7 to 2.0, and now bm is on par.

    This is a sligth QQ threat, yes,(Mainly becouse i want to play bm in pve, but stay on top of dps) But i want to know what you think about this? is it realy that hard to balance classes specs?
    IGN Joe FC: 1908 - 0405 - 5213

  2. #2
    Balancing all specs to do the same dps probably isnt that hard if it was just pve, pvp is pretty much the sole reason pve isnt perfectly balanced, likewise for pvp balance I spose but this game is first and foremost pve oriented.

  3. #3
    Yes, it is incredibly heard i imagine. They do all sorts of things to try and get it inline, but people are never going to be perfectly happy.

  4. #4
    Well it kind of is. As all the diffrent speccs are based around gear/stats and with low gear stats/levels it's gona be more difficult to pull the numbers. Especially with our level and the lack of stats we had from WOTLK rolling with over 45% haste and 20% from eradiction as a lock now im on like 17% at the sacrafice of other stats as affliction.

  5. #5
    There is also the human factor you know...some people are just better at rotations or whatever than others...better understanding of different skills and when to use them.

    Honestly, do you REALLY want everyone to be the same ? That sure doesnt sound like fun to me

  6. #6
    Pit Lord Shamslam's Avatar
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    PvP. Even the slightest buff would throw off PvP in some way. As it is now though, you should just be glad they are fairly balanced in terms of classes DPSwise. Spec wise, it's impossible to perfectly balance all specs just because this game focuses on more than just PvE. It's in no way PvP peoples' fault, it's just how the game works.

    Really, the way I look at it, if only a couple specs are even viable for PvP, I honestly wouldn't want every spec to be equal in PvE. No reason why only PvPers should be forced into a spec and not PvEers just because they chose different playstyles.

    And yes, this is coming from someone who despises PvP.
    I once had a character named "Clamslam" but Blizzard deemed it inappropriate.
    Retired from WoW: February 19, 2011. It was fun Blizz.

  7. #7
    I dont want all classes and specs to feel the same, ofc not, but i want all classes and specs to be viable in both pve and pvp, if it was becouse (useing bm as an example again) our pets then hit to hard in pvp, then do so pets deals X% reduced dmg to players.
    IGN Joe FC: 1908 - 0405 - 5213

  8. #8
    Because then people wouldn't roll new characters when theirs gets nerfed and another becomes fotm. This would lead to some people getting bored and quitting the game and would mean less money for Blizzard.

  9. #9
    It's not just a matter of scaling. For the individual it is, but not for the whole game. A person will be more proficient with some specs and styles of play than with others. Thus what seems like an imbalance is actually just a lower level of ability with the tools provided. You can give two people identical specs and gear, and they will do different amounts of damage to a boss. Blizzard cannot balance for that.

    They have to look for strong trends for actual imbalances, and it has to be across a wide range of fights. Some specs or classes will do more damage depending on the requirements of a fight. There are such a huge number of variables even before you get to actually scaling class skills that making it perfectly balanced is nigh impossible. But they try anyway.

  10. #10
    As many people have said, pve damage can be scaled to balance if there was only one aspect of the game, training dummies. However, once you throw in mechanics, movements, and pvp, it is near impossible to balance everything. A 15k dps can be just that, but it can also be 150k burst damage once every 10 seconds. 150k damage burst just won't happen in pvp.

  11. #11
    Brewmaster Bassch's Avatar
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    I play as BM, and I am able to beat any other specced hunter in the raid and my DPS is also comparable(probably spelt wrong) to every other spec. Survival may be better, but BM is just a hell lot more fun to me than any other specs, and if you play that spec for a while you will be able to do just as good as Survival.

    Correct me if I'm wrong anyone, but didn't Blizz say that Hunters were perfect in PVE? Damage-wise. So if I remember that blue post correctly, other classes should be getting a bit scaled down to match the "perfect" level hunters are on.

  12. #12

    Talking Very easy explain to this, dude.

    Most classes are designed to 1 true dps, 1 balanced and the last one for survival.

  13. #13
    PvP ruined WoW. Let me be the first to say it! I believe it's the primary cause for all specs not being roughly equal. Having said that, there's nothing we can do about it, PvP is here to stay.
    And pure dps classes have it easy (easier):
    - I'm playing MM. Hmmm looks like SV just got a lot better. I'll switch to that then, all i need is a few gems replaced and maybe some reforging. Wow! That was easy!
    - I'm playing enhancement. Hmmm looks like elemental just got a lot better. I'll switch to that then, all i need is..... 12 item slots to replace??? WTF?
    I'm just sayin'.

  14. #14
    If you want perfect Balance in a game, then play Chess or Checkers, Connect 4, Monopoly, Uno, etc.

    WoW is meant to be different, but different to a certain degree where it's still fun.

  15. #15
    Because it would be unfeasible, for one thing.

    Take your example of increasing BM mastery from 1.7 to 2. Now, Mastery is the stat to have for BM. BM Hunters stack it. BM now scales better than the other specs. Blizzard now has to adjust the other specs accordingly.

    Times 10 classes.

    Every tier of content.

  16. #16
    Quote Originally Posted by Bassch View Post
    I play as BM, and I am able to beat any other specced hunter in the raid and my DPS is also comparable(probably spelt wrong) to every other spec. Survival may be better, but BM is just a hell lot more fun to me than any other specs, and if you play that spec for a while you will be able to do just as good as Survival.

    Correct me if I'm wrong anyone, but didn't Blizz say that Hunters were perfect in PVE? Damage-wise. So if I remember that blue post correctly, other classes should be getting a bit scaled down to match the "perfect" level hunters are on.
    Perfect was in icc when hunters did 12k dps, and warlocks did 25k, not for cata

    I ofc also know that they dps differs from figth to figth, from person to person, even if you make the exactly same group, do the same figth 10 times, difrent results come out all 10 times, ofc.
    But that dosent change the fact that over 10 tests as survival on dummies, i get an averange of 15k dps, and 10 tests as bm, i get 10.5k
    IGN Joe FC: 1908 - 0405 - 5213

  17. #17
    Field Marshal
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    Blizzard are a professional game company that have done this for over 6 years now. If anyone could balance the classes it would be them. It's just an impossible task, and the fact that different class/specs are good in different situations make the game less boring. Classes will always be imbalanced because of the changes to the classes every so often. Just the way the World works


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  18. #18
    Quote Originally Posted by saberon View Post
    Because it would be unfeasible, for one thing.

    Take your example of increasing BM mastery from 1.7 to 2. Now, Mastery is the stat to have for BM. BM Hunters stack it. BM now scales better than the other specs. Blizzard now has to adjust the other specs accordingly.

    Times 10 classes.

    Every tier of content.
    Isent it that we got ptr and beta's for?
    IGN Joe FC: 1908 - 0405 - 5213

  19. #19
    Perfect was in icc when hunters did 12k dps, and warlocks did 25k, not for cata
    True that! And i just loved how most of the locks started crying on forums about how nerfed they were with that 12% damage reduction to their abilities base damage! ROFL some people... seriously!

  20. #20
    try getting about 3 things that each function differently to do something with the same perfermance rates. Now imagine doing that with about 30 different things.

    It's something that is far easier said than done and because of the nature of this game it doesn't stay put for very long due to availability of stats on gear. They could get it straight for 5 mans but then once raid gear is available it gets thrown off slightly.

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