Hi, I'm the kind of guy who wants to live in a multi-million dollar mansion and drive a new, untouched Mercedes every day, but I don't have time to go to school or get a ridiculously high paying job. When can I get all these things for free?
Hi, I'm the kind of guy who wants to live in a multi-million dollar mansion and drive a new, untouched Mercedes every day, but I don't have time to go to school or get a ridiculously high paying job. When can I get all these things for free?
Blizzard seems very steadfastedly strong about their 'be a better player if you want to experience content' stance.
This is a blue post from today concerning merely heroic dungeons - not raids, but just dungeons - that shows that Blizz is not backpedaling and giving in to this like you seem to think. It was made on a whiny QQ post about somebody saying 'Cancel your account, content is too hard!'
Originally Posted by Blizzard Entertainment
In my opinion there is at least 1 boss that is quite puggable, and i mean Magmaw. Easy mechanics, if you dont fail on parasites and chain+mangle combo you can easily do it. Experianced raid leader and team with 346-geared players should be enough.
And of course Azgalor is puggable if you count Baradin Hold as a raid. Pure faceroll.
Halfus, Twin Dragons, Omnotron, Magmaw, Maloriak, Atramedes and Conclave. 7 fights that SHOULD definately puggable. Don't mean they are because well, most pugs are failtastic, but the simplicity of the encounters make them easily doable.
Halfus - Focus a dragon down and cleave the other one(s). Kill whelps, PROFIT you've won.
Twin - Collapse/spread, strafe a few yards here and there... so simple.
Omnotron - Don't smack their sheilds (unless you're a mage on Arcanotron), kill adds, PROFIT!
Magmaw - Kill adds.
Maloriak - Spread - Stack - AOE - Spread - Stack - AOE - Burn - Epic Loots.
Atramedes - Don't stand in the yellow frisbees.
Conclave - This one sounds alot more complicated then it is, our first kill I completely forgot to Time Warp like a baddie.
"It may be your $14.99, but it's the raid's $374.75" -- Ralask <Nether>, Senjin.
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Pugged 3/12 so far, so answer: now.
EDIT: This is a /2 pug, using vent though.
Your forgetting the part where healer's are oom 2 minutes into the fight. There's more to the bosses than that. Massive raid damage and tank damage sucks. You cant explain mechanics so simply and decide that its so easy. Yes, I've killed a few of those bosses, and no, it didnt take hours of wiping, but it's still not as easy as you describe it. Halfus for example requires different strats based on what drakes you get. Ill agree with Omni, its pretty easy, same with Conclave
When people get Vent, listen, and stop standing is fire.
Really? We've done every combo so far that way. We just change which drake gets killed first.
Also if healers are oom in 2 minutes, they're doing it wrong. On Cho'gall, our healers are sitting at 80-85% mana if not higher when we go in to phase 2 - 2 healing it. The basic mechanics listed above will save your healers mana by, shockingly, NOT STANDING IN SHIT.
---------- Post added 2010-12-28 at 05:18 PM ----------
Ascendant Council, yeah don't see that being puggable. Maloriak if you get 1 reliable interrupter, is a complete joke. Bring out 9 adds at a time, burn them down. PROFIT.
"It may be your $14.99, but it's the raid's $374.75" -- Ralask <Nether>, Senjin.
Mage Moderator | Forum Guidelines | MMO IRC | Arcane Mage FAQ | TT7 R.I.P.
lets take baby steps shall we... lets get heroics puggable properly first before we think of raid pugs... Seriously.. At least 4/5 pug's atm fail... if you get in a decent one you are very very lucky...
Not always the healers fault that they are oom. But yes, as you said, not standing in shit helps. That goes for everybody in the raid though. Even the best healers will go oom playing their class perfectly if unneeded damage is shredding the raid because of butchered mechanics.
Any fight can be simplified, but really, if you did just those things, you would wipe on nearly every fight. You left out a lot of mechanics that will get you killed, and pretty much covered only half of each listed fight. And yeah, pugs don't understand the simple concepts you did post.
The average raiding time in most servers i've seen or been in is something like 3/4 days a week 3/4 hours a day. That's anywhere from 9 to 16 hours a week, not to mention any other thing you want to do in the game which can easily double that time. I know it's hard to believe but some of us honestly don't have a full 24 hours to give up to a game each week in the name of progression, i'm not pro, ur not either. It's unrealistic for people who are going to school, having a job, and maintaining a social life to give up a whole day in hours to a game. Don't complain that people have other priorities than you, especially seeing how not everyone can fit in that many hours to play a week. Point being i shouldn't have to commit as many hours as i work in a week to a game to see profit, why you have a problem with that i have no clue. I play this game for fun, not for a pay check.
Again, I'm not talking about personal experience. But the first few attempts of bosses, healers WERE going oom, because they had no idea what to expect. Now, there is a difference between a raider and a trade chat pug. The trade chat pug wont recognize and change/adapt, whereas the raider will. You can say stuff is easy because, well, for your guild it IS. Thats not the case for trade chat pugs. Im just putting into perspective because clearly you arent. You can't say content is easy/puggable just because your guild is rolling through normal modes with ease.