Inturrupt table made me lol Lots of typos and info that is not correct o_o
Inturrupt table made me lol Lots of typos and info that is not correct o_o
Good guide, but I think the hunter CC you describe is a bit too simplistic and insinuates you should use trap launcher for every pull. CC'ing a melee target it's often better to place a trap at your own feet and use distracting shot as the tank moves in 1) it allows more time on the cd to tick 2) you know at least 1 mob isn't going to be broken by aoe or bad tabbing 3) it's easier to reapply cc on the correct target if it breaks 4) you have more time to reapply cc or md before it hits anyone 5) far greater chance of trapping the correct mob...downside is a small loss in dps at the start of the fight and it's potentially more troublesome for the tank to pick up if something goes wrong. Anyway, both ways have their merits, just wanted to highlight the options. It's also perhaps worth mentioning using one person to cc multiple mobs should be an option used only out of necessity, rather than as a starting tactic.
I believe you considered the warlock interrupt table according to the pet being a succubus, but in the case of the mobs not being humanoids, I think you should've added the Felhunter's Spell Lock to the interrupt table.
EDIT: Even Enslave Demon is an effective CC if a demon in the group is creating a big problem. In some cases, would be better than Banish.
EDIT 2: Last time I checked, Fear doesn't work on Dungeon Undead.
Decent guide, could deal with an additional section dealing with kiting as a form of CC.
As well you're missing turn evil, which is of use in heroic Shadowfang Keep.
In spite of these deficiencies however its a good starter guide for getting people acquainted with the idea of CC and how to use it.
Warlocks have a silencing effect btw, using the felhound. It's useful on the first boss in Halls of Originations. Everyone can jump down the pet stays up and silences.
Fear does work on a few undead, notably the ones at the begining of SFK
You never mentioned anything about kiting as CC, there are bosses that need kiters, and even trash.
Nice guide other than that. I never new you could keybind raid targets.
Last edited by Demostravius; 2011-01-09 at 01:09 PM.
Demostravius the Insane - Kilrogg EU
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Add on your interupt table: Solar Beam. It's the new balance druid interupt spell. (Also unglyphed typhoon, but I still have to meet the first tank that asks for that )
What about paladins turn undead? It works pretty well :<
Thanks, me too. I was in a heroic Ot'R the other day and I said "Aeaeae wielder, commence trepidation!". The poor fellow had no clue, by Eris. I think he will never get to raid LNE.As a raid leading tank, I will change those marks to what is required for the situation, and to keep players on their toes.
As for whether it is valid to talk about forms of CC only applicable to opening pulls? I think so. He clarified in the beginning that he would be focusing on interrupts and effective removal from combat, which is practically all you need for successful dungeon clearing. I'd be happy to send any guildy that needed a hand here (other than warlocks or hunters that'd try to CC undead). He skips concussive shot or hamstring kiting because that's largely superfluous to how most dungeon runs go. An explanation of PvP DRs would also be wholly wasted for an article designed for completing heroics... Perhaps it'd be worthwhile to change the title.
You point out yourself that psychic scream can be used on pull if glyphed. Intimidating shout is functionally the same, with a longer cooldown.Intimidating Shout would never be used on a pull. Imagine the mayhem.
He gives reasoning why he only discusses targeted CC such as intimidating shout above howl of terror as well.
Which is a 3 second CC that'd rarely, if ever, be used on pull. Death coil deserves just as much of a mention.Shadow priests have Psychic Horror.
But blind requires you be out of stealth to cast and thus would never be used on pull. It'd be worth noting that if in dire need a rogue could blind at the end of sap, vanish -> cheap shot, then dismantle, wait, evasion, or cloak of shadows if the tank is still unable to pick up the mob.When you blind a mob it cannot do anything for 10 seconds.
They might also use smoke bomb on pull in order to force casters/hunter mobs into the tanks LoS.
You wouldn't let a rogue, DK or warrior use that excuse, would you?rara I'll never gimp my dps to interrupt
Along with pulling with psychic scream, hungering cold and intimidating shout, this will ruin things for those attempting to sap (wont work in combat) or effectively mind control (will land, but half the fun is being able to use the abilities of the mind controlled mob).'ring of frost'... “have everyone do thier CC and find a good LOS point”
Speaking of which, it may be worth glyphing polymorph and blind to remove DoTs for PvE if you've got a hungering cold happy DK in the group.
As for feet trapping, AoE rend or the tank taunting back ruins it. Though I do find it easier sometimes, especially if the tank has already pulled and the mob doesn't have DoTs on it. Worth making a distracting shot/stopattacking/stopcasting macro too, because I sometimes accidentally whack a mob in the face right after it has been trapped.
Edit: Shadowfury is as much an interrupt as shockwave is, and less than hammer of justice. Hammer of justice can be applied to a single target and have no chance of breaking CC, while shadowfury and shockwave have large radii and will likely break CC.
Last edited by gamerunknown; 2011-01-09 at 01:55 PM.
Don't forget "ENSLAVE DEMON" please
Thanks for the great guide Raptor. Should help sort out a few people. Wouldn't it be a perfect WoW if there could be a universal understanding of what each raid marker indicated?
I don't see any of you backseat drivers taking the time to prepare something such as thing. How about instead of being one of the sarcastic, snivelling wolves that this fellow has bravely thrown himself to, you simply either say, "Thanks for a great guide!", or nothing at all.
#1 problem with this community is no real accountability for people dismissing common courtesy or kindness for the sake of an opportunity to /flex their little epeen. You mean spirited little trolls that tear apart someone else’s earnest attempts to be helpful should be ashamed of yourselves.
Couple of minor issues, but as I have played a warrior since classic I had to raise an eyebrow at the table for Intimidating Shout. Fears do not work on undead (terror is different class of attack) nor do they work on elementals. I hope this oversight is fixed asap.
Psychic scream (when glyphed to stand in place) is worth a mention.
Although its not long term and not able to be clipped, it has its place as an emergency cc/interrupt.
"Hardly a terrible thing and I think it's slightly hypocritical of you to have a go at people who have taken the time to try and be constructive rather than just leave their feedback as a simple 'yeah, this is great."
Constructive critisism is great. You're right.
I'm after guys like this, "Inturrupt table made me lol Lots of typos and info that is not correct o_o"
What did that accomplish?
Hi, i just noticed yo didn't list Psychic Scream but you did list intimidating shout as a viable CC Fix if you can
When I buy or considering using a strategy guide, i expect it to not be missing strategies... like this one... /fail.