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  1. #41
    Brewmaster Bassch's Avatar
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    Quote Originally Posted by Enderfish View Post
    This is just getting ridiculous. They are really hurting our PvE viability because of PvP concerns. I already have a hard enough time getting the stacks off Arcanotron with no CD on my spellsteal. They've already implemented certain ability/buff changes when you enter an arena like no potions but battle potions can be used etc, why can't they just have 2 components to spells.. one for fighting NPCs and one for fighting other players. I could give a crap if they nerf frost nova's duration or Ring of frost's duration, or put a CD on spellsteal for PvP. Why can't they just add a 6 second CD if it is used against another player, but no CD if it is used against an npc. I know they have ways to adjust spells like the CD being reset on deathgrip when the target dies, or the CD reset on Misdirection if it is used on the hunter's pet. They CAN do this stuff, they just need to put some extra time and work on the project one time and they can get rid of all this PvP vs PvE balancing issues for ever.
    There are also a lot of other classes that can dispell NPCs to help get rid of that buff on boss fights.

    As Boltonsquad also said, there are tournaments for PVP, and if the classes aren't all around equal level, then the tournaments would be unfair and you'd probably only see the same teams against eachother, which wouldn't exactly be fun.

  2. #42
    Deleted
    Quote Originally Posted by Yseran View Post
    CC in general needs to be reduced. PvP just isn't as exciting when you're locked down for half a fight. Especially since CCing someone isn't exactly difficult to do nowadays. :P
    PvP isnt exciting when your oponents and your own team heals twice as much as you do DMG , too. The only way to get rid of such is coming with twice as much guys as the oponents or CC them . In my opinion CCing actually makes it exciting after all . Unless you are a rouge of course . . .

  3. #43
    Quote Originally Posted by Imnick View Post
    But MORE people play PvE, it would be stupid not to make it as balanced as they possibly can for their actual main audience even if it runs the risk of changing things in PvP.
    because every nab in this game can PVE,as it only require some brains ( assuming all homo sapiens that play this game have some grey matter in their skulls)...ofc you will wipe and stuffs in the beginning but after you learn "to run away when X boss casts Y aoe and don't stand in the fire" everything is easy...you might aswell put it on auto-pilot next time;

    on the other hand PVP require SKILL beside brains,something that nabs don't have,or worst,lots of them are borne with a 21q22 chromosomal condition that translates into genetical inability to produce the alfa-SKILL-phosphofructokinase1-synthetase enzyme required and essential in the process of PVP;

    ....and so,after more than 6 years of world-wide experiments with over 12 million subjects,blizzard's scientists decided that,of the 2 sides of this game,PVP is the only 1 worth promoting and balancing even beyond the limit that affects the PVE side......"every brain,regardless SKILL,can beat in the end any AI coordinated boss and if they can't we will buff them ------> see ICC buff" (blizzard's quote about PVE)

    thank you and you all have a good day now,

    ---------- Post added 2011-01-03 at 12:26 PM ----------

    The next NerfBat will hit a maximum of 3 classes and place a permanent debuff on 3 speccs : frost mage>feral druid>arms warrior

  4. #44
    Quote Originally Posted by Alucard666 View Post
    because every nab in this game can PVE,as it only require some brains ( assuming all homo sapiens that play this game have some grey matter in their skulls)...ofc you will wipe and stuffs in the beginning but after you learn "to run away when X boss casts Y aoe and don't stand in the fire" everything is easy...you might aswell put it on auto-pilot next time;

    on the other hand PVP require SKILL beside brains,something that nabs don't have,or worst,lots of them are borne with a 21q22 chromosomal condition that translates into genetical inability to produce the alfa-SKILL-phosphofructokinase1-synthetase enzyme required and essential in the process of PVP;

    ....and so,after more than 6 years of world-wide experiments with over 12 million subjects,blizzard's scientists decided that,of the 2 sides of this game,PVP is the only 1 worth promoting and balancing even beyond the limit that affects the PVE side......"every brain,regardless SKILL,can beat in the end any AI coordinated boss and if they can't we will buff them ------> see ICC buff" (blizzard's quote about PVE)

    thank you and you all have a good day now,
    Because auto-counters and move out of aoe, interrupt casts is totally diferent from pve move out of aoe, interrupt... hello ring of frost.

    The only diference between both is that you'll never get a "noob" boss on one encounter and the next time you do it, you get a "pro" boss playing... while pvping, you can face a noob warrior and a good warrior... same class, same stuff, but diferent "dificult setting".
    Last edited by VanishO2; 2011-01-03 at 12:30 PM.

  5. #45
    Quote Originally Posted by VanishO2 View Post
    Because auto-counters and move out of aoe, interrupt casts is totally diferent from pve move out of aoe, interrupt...

    The only diference between both is that you'll never get a "noob" boss on one encounter and the next time you do it, you get a "pro" boss playing... while pvping, you can face a noob warrior and a good warrior... same class, same stuff, but diferent "dificult setting".
    no "noob" boss?really? what about normal 10 or 25 Lord Marrowgar? I remember I was alt/tabing a lot to chat with friends whille tossing some heals here and there and about your "noob warrior and a good warrior" argument,I never said nabs CAN'T pvp,they can try...but you'll never see 1 in MLG tournaments!!

    oh...a noob boss is 1 that don't uses all his abilities just like a noob player :d

    /edit sarcasm
    Last edited by Alucard666; 2011-01-03 at 12:44 PM.

  6. #46
    Old God Swizzle's Avatar
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    Quote Originally Posted by Yseran View Post
    CC in general needs to be reduced. PvP just isn't as exciting when you're locked down for half a fight. Especially since CCing someone isn't exactly difficult to do nowadays. :P
    So the second we move away from lolburst in Wrath...it's time to go right back? Yeah, no thanks, TBC PvP would like a word with you.
    BfA Beta Time

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