To clarify a few common misconceptions about hunter CC in dungeons to all non-hunters out there.
This is a serious issue, people are ignorant of how traps work and its causing problems.
First, a few quick facts:
- Traps are NOT instant, wait before you SEE the mob in a block of ice before you pull.
- Traps can be resisted, be ready to aggro the mob if the trap fails, its not the hunter's fault its shitty game mechanics.
- Its nearly impossible to trap a moving target, wait for the hunter to trap the mob first, then let the other CC'ers do their thing, THEN pull.
- Traps break when the mob takes damage, if you're close to the trapped mob, do NOT AoE!
- There is a cooldown on traps, if one breaks don't expect the mob to be re-trapped.
And most importantly, if there is an alternative to hunter CC, use it.
Traps are an outdated and broken mechanic, unless absolutely necessary try to avoid using it.