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  1. #41
    The Lightbringer Calzaeth's Avatar
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    Trap Launcher works like the name implies. It LAUNCHES a trap, and why some people expect it to magically teleport the trap to the desired location is beyond me. Traps are also fine, and if anyone feel unsure on how best to trap, here is the trick:

    Enter any dungeon that was added in the latest xpac, find a pat, and tell yourself that 'practice makes perfect'. Just be sure to unequip your armor/weaps first

    Distraction Shot into trap works like a charm, and if you panic, press/click Deterrence, and take two steps back. Then laugh at the iceblock, target it, and type /silly.

    Of course, these tips only apply if you are survival specced. If you are BM or MM, traps were not meant for you. Sorry.
    If you add me on Steam, Skype or whatever program/client I share my info for, please write something to identify you in the "Dude/gal wants to join your club"-message. Just so I know that an actual human is on the other end :P

  2. #42
    Quote Originally Posted by Xuany View Post
    I hated dragging the mob into the trab, and if it resisted SMACKED IN THE FACE.
    Scatter shot.
    Feign.
    Deter.

    All time-buying options for resisted traps.

  3. #43
    Quote Originally Posted by Calzaeth View Post
    Trap Launcher works like the name implies. It LAUNCHES a trap, and why some people expect it to magically teleport the trap to the desired location is beyond me.
    Who wants or is asking for that? We want it to be a one tap (through making them arrows or making launcher macroable) spell.

  4. #44
    Quote Originally Posted by Xenion View Post
    - Traps are NOT instant, wait before you SEE the mob in a block of ice before you pull.
    You can position the trap a bit in front,so even if the tank pulls too early(which he shouldnt),the mob will still get trapped,so far it does wonders for me

    Quote Originally Posted by Xenion View Post
    - Traps can be resisted, be ready to aggro the mob if the trap fails, its not the hunter's fault its shitty game mechanics.
    If the trap fails,consider using Wyvern Sting(assuming you are SV specced,for PvE any spec exept SV sucks bigtime) as a backup CC(usually you trap one mob and the 2nd CC-er does the other mob),generally 3x CC isnt required unless the tank and healer are in full green gear

    Quote Originally Posted by Xenion View Post
    - Its nearly impossible to trap a moving target, wait for the hunter to trap the mob first, then let the other CC'ers do their thing, THEN pull.
    It is not impossible,you can predict the mob's path and still trap it,you can also do the distracting shit thingy,but i dont think we should be required to do this thing.The CC order for now is always Sap>Trap>Other CC,and it makes it easier for everyone if it stays that way.So its not impossible,but certainly its a stupid thing to sheep-pull before a trap

    Quote Originally Posted by Xenion View Post
    - Traps break when the mob takes damage, if you're close to the trapped mob, do NOT AoE!
    Completely agree with this,it's the tank and DPS's job to not break CC unless they wanna wipe

    Quote Originally Posted by Xenion View Post
    - There is a cooldown on traps, if one breaks don't expect the mob to be re-trapped.
    If the mob IS NOT DOTTED,it is possible to retrap AFTER the CD is over,or use Wyvern sting (if its not on cooldown)


    Quote Originally Posted by Xenion View Post
    And most importantly, if there is an alternative to hunter CC, use it.
    Traps are an outdated and broken mechanic, unless absolutely necessary try to avoid using it.
    Absolutely DISAGREE with this statement.L2hunter dude,there is a talent called Lock and Load,which will proc if we trap,so Trap=Bonus DPS
    And if you dont play SV(i hope the MM spec i see in your sig is your PvP spec),then start playing SV.Nothing beats the Survival Hunter's damage(and utilities to a part)
    Awesome avatar by Resentful

  5. #45
    Quote Originally Posted by Void View Post
    You can position the trap a bit in front,so even if the tank pulls too early(which he shouldnt),the mob will still get trapped,so far it does wonders for me



    If the trap fails,consider using Wyvern Sting(assuming you are SV specced,for PvE any spec exept SV sucks bigtime) as a backup CC(usually you trap one mob and the 2nd CC-er does the other mob),generally 3x CC isnt required unless the tank and healer are in full green gear



    It is not impossible,you can predict the mob's path and still trap it,you can also do the distracting shit thingy,but i dont think we should be required to do this thing.The CC order for now is always Sap>Trap>Other CC,and it makes it easier for everyone if it stays that way.So its not impossible,but certainly its a stupid thing to sheep-pull before a trap



    Completely agree with this,it's the tank and DPS's job to not break CC unless they wanna wipe



    If the mob IS NOT DOTTED,it is possible to retrap AFTER the CD is over,or use Wyvern sting (if its not on cooldown)




    Absolutely DISAGREE with this statement.L2hunter dude,there is a talent called Lock and Load,which will proc if we trap,so Trap=Bonus DPS
    And if you dont play SV(i hope the MM spec i see in your sig is your PvP spec),then start playing SV.Nothing beats the Survival Hunter's damage(and utilities to a part)

    - What if the pack is moving?

    - WS lasts 30 seconds, and you cannot trap the mob after its expired.

    - 'Impossible' and 'nearly impossible' are two different things.

    - You have black arrow and ice trap for LnL, using an inferior form of CC for added DPS is bad.

  6. #46
    Quote Originally Posted by Xenion View Post
    - What if the pack is moving?

    - I am too lazy to press one button to save my group

    - 'Impossible' and 'nearly impossible' are two different things.

    - I am too lazy to press 2 buttons to make my group's life easier.
    fixed it there
    Last edited by Void; 2011-01-04 at 03:25 PM.
    Awesome avatar by Resentful

  7. #47
    Quote Originally Posted by Void View Post
    fixed it there
    Go away troll.

  8. #48
    IMO hunter traps work the best since they can block almost any mob (although some times resisted) for a decent amount of time. i usually will throw one to pull for the group. sometimes wyvern sting to take out another - its a bit harder since sometimes autoshot happens at the same time and breaks it.

    i've tanked for groups where the hunter throw it in front of me and uses MD but i dont like that method as its hard to ensure the right mob is trapped. throw it on top of the one you are blocking.

  9. #49
    Quote Originally Posted by Xenion View Post
    Traps are an outdated and broken mechanic, unless absolutely necessary try to avoid using it.
    At least your CC can be used in combat.

    I really don't see ANY reason for Sap to not be usable in combat. At least in PvE. It really is lousy as a Rogue to have tanks go "WTF ROGUE WHY DIDN'T YOU RESAP?" in my Pugs.
    I've even been kicked from groups for not knowing how to re-CC after the initial pull... /sigh

    ---------- Post added 2011-01-05 at 02:17 AM ----------

    Quote Originally Posted by Xenion View Post
    Go away troll.
    He does have a point though. CCing a moving mob is terribly easy. You just need Scatter Shot on your bars.

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