Originally Posted by
Void
You can position the trap a bit in front,so even if the tank pulls too early(which he shouldnt),the mob will still get trapped,so far it does wonders for me
If the trap fails,consider using Wyvern Sting(assuming you are SV specced,for PvE any spec exept SV sucks bigtime) as a backup CC(usually you trap one mob and the 2nd CC-er does the other mob),generally 3x CC isnt required unless the tank and healer are in full green gear
It is not impossible,you can predict the mob's path and still trap it,you can also do the distracting shit thingy,but i dont think we should be required to do this thing.The CC order for now is always Sap>Trap>Other CC,and it makes it easier for everyone if it stays that way.So its not impossible,but certainly its a stupid thing to sheep-pull before a trap
Completely agree with this,it's the tank and DPS's job to not break CC unless they wanna wipe
If the mob IS NOT DOTTED,it is possible to retrap AFTER the CD is over,or use Wyvern sting (if its not on cooldown)
Absolutely DISAGREE with this statement.L2hunter dude,there is a talent called Lock and Load,which will proc if we trap,so Trap=Bonus DPS
And if you dont play SV(i hope the MM spec i see in your sig is your PvP spec),then start playing SV.Nothing beats the Survival Hunter's damage(and utilities to a part)