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  1. #1
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    DK tanking nerf.

    I'm a bit disappointed that Blizzard will nerf the defensive on DK tanking:

    Blood Presence now increases armor contribution by 30%, down from 60%.

    Death Strike now heals for 15% of the damage sustained, down from 25%.

    Now, i don't know if this is OP in PVP but from my PVE perspective i can't see why it should be nerfed? I've already been told that i take spiky damage so i can't understand why Blizzard takes away more of it. Seriously, without block we relie on the others sources of defense instead. Now, i have seen they're buffing Rune Strike and Runestrike but i threat haven't seemed to a problem for DK tanks here in cata. So please, share your views and maybe ideas to why we have gotten the nerf on DS and Blood Presence

  2. #2
    Deleted
    The Blood Presence nerf was in for ages now. Was hotfixed the day 4.0.3a went Live. Get up with the times.

    Death Strike change is because of mass QQ about Blood Shield, was already at 20%, now its down to 15%.

  3. #3
    Deleted
    Okay didn't know about the hotfix with Blood Pres, but please enlighten me on the mass QQ about Blood Shield as i can't see what is OP about it -.-

  4. #4
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    Nothings OP about it, other Classes just QQd about it enough so Blizzard brought it down another notch.

    Was 20% on Live also hotfixed with the BP change, now it'll be down to 15%.

  5. #5
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    Blah.. Oh well, off to doing heroics only then until Blizzard decides to put us back in place again..

  6. #6
    Blood Presence now increases armor contribution by 30%, down from 60%

    that has been know for a long time

    Death Strike now heals for 15% of the damage sustained, down from 25%.

    Its already been balanced before, there just doing it again. For Blood Shield, that mechanic needs to be rethought just a little and be more like what block is to the other classes. Have an absorption about based off the heal, and then have a secondary effect that reduces physical damage by a % that change however would cause the absorption shield to be far weaker than it currently is, but i think it would help with the spike damage that all dk tanks seems to take even if they are very consistence to when they use there death strikes.

  7. #7
    Deleted
    IMHO:
    If you're a DK, and can't admit there are several ways to label yourself as "a stronger tank" (not based on player skills) than paladin or warriors tanks; I think you should play the other tanks to compare first

    Alot of victim QQ will come about 'jealous' players that QQ'd to blizzard, and Blizzard gave them what they wanted. Fact remains that it wasn't fair, nor balanced. (PvE... I don't know jack about PvP )
    I prefer to tank on my DK because I have an easier time staying alive.
    I prefer to heal a decent (or better) DK tank over a great paladin or warrior tank, because I'll have less trouble.

    /ww out

  8. #8
    I guess now would be a good time to start stacking avoidance again
    Im new.

  9. #9
    Deleted
    Its a 1/4th nerf. Its big. Really, its big. Big enough to possibly even put Stamina/Avoidance in front of Mastery.

  10. #10
    I bet this is only the first announced change to DS.
    GC has already stated that they were aware of the issue of the other 2 specs getting little use from DS. I imagine DS will see a buff in some other manner. Or perhaps a new mechanic that all three specs can use which will even out this nerf.
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  11. #11
    I am Murloc! Roose's Avatar
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    DK changes are confusing at best right now. The changes discussed by GC, I do not see.

    The damage buffs make no sense. All they do is make blood more appealing for pvp.

    Still waiting to see what ultimately happens for DS.

  12. #12
    I'm overall somewhat happy with this round of changes, since I was experimenting with Blood for PvP. I'm pretty much unkillable vs melee but my damage is low; we'll see how that changes.

  13. #13
    Herald of the Titans Avatar Killer's Avatar
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    Quote Originally Posted by BBeG View Post
    I'm overall somewhat happy with this round of changes, since I was experimenting with Blood for PvP. I'm pretty much unkillable vs melee but my damage is low; we'll see how that changes.
    blizzard has never been able to balance PVP with PVE on the abilities. this is no exception. if they would just make a set of rules, apply those rules to whatever pvp style environment and use that instead of beefing pvp and nerfing pve or beefing pve and nerfing pvp or any other combination of that it would resolve a lot of cross traffic confliction as to what to do.
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  14. #14
    Just out of curiosity, does anyone have a link to an actual blue post stating the DS change?

    I dont see it in either of the PTR hotfix or update threads.

    Also, it was currently at 20%, not 25, so that doesnt make sense either So confusing.

  15. #15
    I just don't understand the point of this. Blood tanking was in a great situation with a perfect balance between avoidance and mastery. Making it more or less a personal preference to go either way. It allowed for variance in tanks and individualism.

  16. #16
    Quote Originally Posted by Wingwraith View Post
    I bet this is only the first announced change to DS.
    GC has already stated that they were aware of the issue of the other 2 specs getting little use from DS. I imagine DS will see a buff in some other manner. Or perhaps a new mechanic that all three specs can use which will even out this nerf.
    Probably this right here, actually.

  17. #17
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    Quote Originally Posted by rigginsbear View Post
    Just out of curiosity, does anyone have a link to an actual blue post stating the DS change?

    I dont see it in either of the PTR hotfix or update threads.

    Also, it was currently at 20%, not 25, so that doesnt make sense either So confusing.
    Death Strike and Blood Presence Hotfixes were made the day 4.0.3a went Live, so you'll have to dig back to November.

  18. #18
    Scarab Lord AetherMcLoud's Avatar
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    Quote Originally Posted by Avatar Killer View Post
    blizzard has never been able to balance PVP with PVE on the abilities. this is no exception. if they would just make a set of rules, apply those rules to whatever pvp style environment and use that instead of beefing pvp and nerfing pve or beefing pve and nerfing pvp or any other combination of that it would resolve a lot of cross traffic confliction as to what to do.
    This, a hundred times this. There is no way they will ever come close to true class balance when pvp and pve use the exact same mechanics and numbers.

    The only blue post I know of that replied to that suggestion (skills having different effects/numbers in pvp than in pve) was from GC I think and he was completely against that idea because "there would have to be two tooltips, saying this skill does this in pve, and that in pvp" and "it would confuse players" (yes I know they design for the lowest common player, which appears to be braindead and unable to read at all[which, granted, PUGs show us on a daily level]).

    To this I say, BULLSHIT. There is already a precedent of skills working completely different in pve than in pvp. Taunts do awesome stuff in pve, they simply don't work against players. Feign Death drops all aggro in pve, yet only makes players detarget you in pvp. Silences interrupt mobs immune to silence effects, but "only" ever silence players. Bloodlust won't be usable in arenas with next patch, same as rebirth and other 10-15 minute cooldowns. Mobs can dodge from behind, players cannot. Mobs cannot critically hit with spells, players can. Every single crowd control spell works differently in pve than in pvp. Resilience only affects player damage, not mob damage. The list goes on...

    They should just man up and completely remove pvp balancing from pve balancing, by making everything behave slightly different in pve and pvp, so both could be balanced on their own (like Everquest 2 does for example, and some other MMOs).
    Last edited by AetherMcLoud; 2011-01-07 at 01:18 AM.
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  19. #19
    What about a third spec, a pvp spec. Limitations/tweaks are based on your selected spec.

    Id say get rid of pvp all together

  20. #20
    Quote Originally Posted by Alcotraz View Post
    Death Strike and Blood Presence Hotfixes were made the day 4.0.3a went Live, so you'll have to dig back to November.
    I'm aware of when they were changed then. The post on MMO front page indicates a further nerf to DS, which is what I'm asking for a link to.

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