Better that than to have all three be equally bad. Besides, SV is rarely on top for any extended length of time; it deserves its turn. BM had BC, MM had the latter half of Wrath.
You make a good point there.
But I would def love for all 3 specs to be pretty even and in good shape.
Originally Posted by Herecius
Intel Core i7 920 @ 3.9Ghz | Gigabyte EX58-UD3R | 16GB (2x8GB) Corsair Vengeance 1600Hz | Gigabyte GTX 580 Superclocked Edition SLI | Lian-Li PC-P50WB | 2x Samsung 840 EVO 250GB SSD (raid0) | Corsair RM-1000 80+ Gold | Corsair H60, 2x BitFenix Spectre Pro P/P config
Any chance of you sharing these much more realistic settings =p? So we can test it ourselves.
I wouldn't be surprised, but I would be dissapointed if MM pulls ahead. The MM priority seems so much simpler than Survivial, and survivial is already pretty tame - Surv actually needs focus management (lock'n'load procs, explo+BA coming off CD), where as MM is just chimerah shot and steady shooting in pairs of 2. An aimed shot every 30 seconds, I guess.
how about we test it on the ptr first before you all go on a bitching qq fest this patch isnt even live yet and you guys are running scared like chickens with your head chopped off
All i have to say is that it looks like the nerf bat will hit us hard but always to every bad thing that happens there is a good thing happening too so maybe we have to w8 for the changes to be tested in ptr than go live so we can test it by our self and maybe maybe the nerfs wont be as bad as we first thought!
Didn't they say that haste will affect Steady Shot and Cobra Shot differently and would, in consequence, increase the desirability of haste?
This could mean that the DPS contribution of those two shots will increase and so, in order to keep balance, they had to reduce the DPS contribution of other shots.
Thanks for the info, Kripparian. *sigh* This makes me sad. A day after I decide to give SV a shot...*BOOM*
I guess this isn't too far off from LK...MM #! again??? And I see that it'll be more or less the same in that my guildies will still be bothering me that if I want to raid, drop BM. BMs will stink with their "useless pets" and bleh DPS.
Last edited by OohLaLa; 2011-01-12 at 09:21 AM.
You are barking up the wrong tree. Unholy isn't dominating aoe fights atm. It's howling blast that really rapes on aoe. Dk's lost their disease mastery in favor of the new shadow damage one so blizzard plugged the base value into a talent so diseases weren't complete shit damage wise. I try to avoid mastery on gear and yet my crappy dk alt has 56% bonus dmg to diseases. : / It's not a buff to unholy diseases.
The hunter nerfs are overkill though. The 5% agi nerf was enough imho. Quite a few other other classes have pretty much caught up to hunters on a lot of fights. Someone is gonna be first... so long as it isn't the same class on every fight,(and it isn't that way with hunters atm) then what does it matter? Hunters are a pure class after all... oh well.
Dont be so sure. Shadow dmg is part of blood fever, and death and decay - this means that AOE abilitys will still be very dominating for death knights through mastery. The fact stands that serpent spread only affecting 4 mobs makes it pretty much useless - if they would, lets say, use Noxious sting to bring us down on-par instead of wierd stuff like making our AOE horrible and lowering the dmg of our actual shots, it would be much easier to handle. You would still pick up Nox stings if it gave a 2%/5% increase to dmg done when serpent sting is applied to a target, but know what? You still lost 5% damage. And thats all over - 5% less singletarget, 5% less AOE. And now someones going to diss me with math and say thats not the exact figures, but you get the idea... Right? Currentelly Crit/Mastery outweights haste after 757 for surv hunters by a good margin. They could drop mastery from 1% per point to 0.9%. I actually thought that was why they put mastery IN to the game, to be able to easily adjust DPS.
As an additional thought - they say theyre making Cobra/Steady shot scale with haste - what IF the scaling with haste means they provide more focus the more haste you have? We'd be looking at a whole new level of theorycrafting, where softcaps would provide sick benefits hitting (much like healers and their HoT's).
Last edited by Dracodraco; 2011-01-12 at 10:56 AM.
You know in the Fast and the Furious when Vin Diesel says "I live my life a quarter mile at a time?
Hunters DPS 6 seconds at a time.
The most basic question asked in Survival DPS is "What can I fit in between two explosive shots without delaying the second?" Unless they change focus regen or haste effect on cobra to a MASSIVE degree, the best answer will remain 3 cobra shots (or 2 cobra shots and a black arrow, or two cobra shots and two kill shots). The only ways I see that changing is if Cobra gets to a point where it can be easily hasted to 1.5 seconds and generates enough focus to power an explosive and two arcane, making the base rotation:
ES (1s GCD, 6s CD)
CSx2 (3s, 2s CD remains)
ASx2 (2s GCD, 0s CD remains)
ES (repeat)
or if enough focus is restored to do:
ES (1s GCD, 6s CD)
CSx3 (5s, 0s CD remains)
ES (1s GCD, 6s CD)
ASx2 (2s GCD, 3s CD remains)
CSx1 (1.66s, 1.34s CD remains)
ASx1 (1s GCD, 0.34s CD remains)
ES (repeat)
Both of which require CS to restore an extraordinary amount of focus. The first requires CS + regen to restore full focus in two shots, the second requires it to restore 75 focus in one shot. So yeah, don't see that happening.
Now, I could be wrong, but I believe they took away the serpent spread nerf on MS. I think SS still applies to all targets with MS.